Kerr Douglas Jr, Deane Frank P, Crowe Trevor P
University of Wollongong, Australia.
Health Psychol Open. 2020 Feb 7;7(1):2055102920905628. doi: 10.1177/2055102920905628. eCollection 2020 Jan-Jun.
This quasi-experimental study explores the effects of a narrative coaching board game intervention aimed at enhancing participants' sense of self-mastery as part of facilitating narrative identity reconstruction. Three mixed analyses of variance compared differences between clinical ( = 31) and non-clinical ( = 31) groups over time on a measure of mastery. There were no significant group-by-time interaction effects, but both groups demonstrated a statistically significant improvement in mastery over time. From a complex adaptive system perspective, changes may indicate adaptive growth in recovery. A serious board game may be a useful way of facilitating narrative identity reconstruction in recovery.
这项准实验研究探讨了一种叙事指导棋盘游戏干预措施的效果,该干预旨在增强参与者的自我掌控感,作为促进叙事身份重建的一部分。三项混合方差分析比较了临床组(n = 31)和非临床组(n = 31)在一段时间内自我掌控测量指标上的差异。不存在显著的组×时间交互效应,但两组在自我掌控方面均随时间呈现出统计学上的显著改善。从复杂适应系统的角度来看,这些变化可能表明康复过程中的适应性成长。一款严肃的棋盘游戏可能是促进康复过程中叙事身份重建的有效方式。