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本文引用的文献

1
Narrative Identity Reconstruction as Adaptive Growth During Mental Health Recovery: A Narrative Coaching Boardgame Approach.叙事身份重构作为心理健康恢复过程中的适应性成长:一种叙事辅导桌游方法。
Front Psychol. 2019 May 8;10:994. doi: 10.3389/fpsyg.2019.00994. eCollection 2019.
2
Characteristics of mental health recovery narratives: Systematic review and narrative synthesis.心理健康康复叙事的特征:系统评价和叙事综合。
PLoS One. 2019 Mar 28;14(3):e0214678. doi: 10.1371/journal.pone.0214678. eCollection 2019.
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Personal growth in psychosis.精神病中的个人成长
World Psychiatry. 2019 Feb;18(1):29-30. doi: 10.1002/wps.20585.
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Examining the factor structure of narrative meaning-making for stressful events and relations with psychological distress.审视应激事件叙事意义构建的因素结构及其与心理困扰的关系。
Memory. 2018 Oct;26(9):1220-1232. doi: 10.1080/09658211.2018.1441422. Epub 2018 Mar 3.
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Narrative meaning making and integration: Toward a better understanding of the way falling ill influences quality of life.叙事意义的构建与整合:更好地理解患病对生活质量的影响方式。
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A dynamic systems approach to psychotherapy: A meta-theoretical framework for explaining psychotherapy change processes.心理治疗的动态系统方法:一个用于解释心理治疗改变过程的元理论框架。
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Patients as story-tellers of healthcare journeys.患者作为医疗旅程的讲述者。
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Empirical evidence about recovery and mental health.关于康复和心理健康的实证证据。
BMC Psychiatry. 2015 Nov 14;15:285. doi: 10.1186/s12888-015-0678-4.
9
Editorial: Dynamic systems theory and embodiment in psychotherapy research. A new look at process and outcome.社论:心理治疗研究中的动态系统理论与具身认知。对过程与结果的新审视。
Front Psychol. 2015 Jul 1;6:914. doi: 10.3389/fpsyg.2015.00914. eCollection 2015.
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Toward a Psychology of Human Agency.朝向人类能动性的心理学。
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一项严肃棋盘游戏干预促进心理健康康复中叙事身份重建的试点研究。

Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery.

作者信息

Kerr Douglas Jr, Deane Frank P, Crowe Trevor P

机构信息

University of Wollongong, Australia.

出版信息

Health Psychol Open. 2020 Feb 7;7(1):2055102920905628. doi: 10.1177/2055102920905628. eCollection 2020 Jan-Jun.

DOI:10.1177/2055102920905628
PMID:32095256
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7008560/
Abstract

This quasi-experimental study explores the effects of a narrative coaching board game intervention aimed at enhancing participants' sense of self-mastery as part of facilitating narrative identity reconstruction. Three mixed analyses of variance compared differences between clinical ( = 31) and non-clinical ( = 31) groups over time on a measure of mastery. There were no significant group-by-time interaction effects, but both groups demonstrated a statistically significant improvement in mastery over time. From a complex adaptive system perspective, changes may indicate adaptive growth in recovery. A serious board game may be a useful way of facilitating narrative identity reconstruction in recovery.

摘要

这项准实验研究探讨了一种叙事指导棋盘游戏干预措施的效果,该干预旨在增强参与者的自我掌控感,作为促进叙事身份重建的一部分。三项混合方差分析比较了临床组(n = 31)和非临床组(n = 31)在一段时间内自我掌控测量指标上的差异。不存在显著的组×时间交互效应,但两组在自我掌控方面均随时间呈现出统计学上的显著改善。从复杂适应系统的角度来看,这些变化可能表明康复过程中的适应性成长。一款严肃的棋盘游戏可能是促进康复过程中叙事身份重建的有效方式。