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投掷中手臂段的最佳质量:二维计算机模拟研究。

Optimal mass of the arm segments in throwing: A two-dimensional computer simulation study.

机构信息

Centre for Human Performance, Exercise and Rehabilitation, Department of Life Sciences, Brunel University London, Uxbridge, UK.

Hamburg/Schleswig-Holstein Olympic Training Centre, Hamburg, Germany.

出版信息

Eur J Sport Sci. 2021 Jan;21(1):45-52. doi: 10.1080/17461391.2020.1730446. Epub 2020 Mar 14.

Abstract

Producing a high release speed is important in throwing sports such as baseball and the javelin throw. Athletes in throwing sports might be able to achieve a greater throwing speed by improving the effectiveness of the kinetic chain. In this study a two-dimensional computer simulation model of overarm throwing was used to examine the effect of changes in forearm mass and upper arm mass on the release speed of a lightweight (58 g) projectile. The simulations showed that increasing the mass of the forearm decreases release speed, whereas increasing the mass of the upper arm initially increases release speed. For a given forearm mass there is an optimal upper arm mass that produces the greatest release speed. However, the optimal upper arm mass (5-6 kg) is substantially greater than that of an average adult (2.1 kg). These results suggest that athletes might be able to throw faster if they had a stronger tapering of segment mass along the length of their arm. A stronger taper could be readily achieved by attaching weights to the upper arm or by using hypertrophy training to increase the mass of the upper arm. High-speed overarm throwing is a complex three-dimensional movement and this study was a preliminary investigation into the effect of arm segment mass on throwing performance. Further simulation studies using three-dimensional throwing models are needed to generate more accurate insights, and the predictions of the simulation studies should be compared to data from experimental intervention studies of throwing sports.

摘要

在棒球和标枪等投掷运动中,产生较高的释放速度很重要。投掷运动员可能通过提高运动链的效率来实现更大的投掷速度。在这项研究中,使用二维计算机模拟模型对过顶投掷进行了研究,以检验改变前臂质量和上臂质量对轻量级(58 克)抛射物释放速度的影响。模拟结果表明,增加前臂质量会降低释放速度,而增加上臂质量最初会增加释放速度。对于给定的前臂质量,存在产生最大释放速度的最佳上臂质量。然而,最佳上臂质量(5-6 千克)明显大于普通成年人(2.1 千克)。这些结果表明,如果运动员的手臂沿着长度逐渐变细,那么他们可能能够更快地投掷。通过在上臂上附加重物或通过使用肥大训练来增加上臂的质量,可以很容易地实现更强的变细。高速过顶投掷是一种复杂的三维运动,本研究初步探讨了手臂段质量对投掷性能的影响。需要使用三维投掷模型进行进一步的模拟研究,以产生更准确的见解,并且应该将模拟研究的预测与投掷运动的实验干预研究的数据进行比较。

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