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悲伤而非愤怒或恐惧,调节着长期休闲认知的联系:一种情绪特异性方法。

Sadness, but not anger or fear, mediates the long-term leisure-cognition link: an emotion-specific approach.

机构信息

Department of Psychology, National University of Singapore, Singapore.

出版信息

Cogn Emot. 2020 Nov;34(7):1357-1369. doi: 10.1080/02699931.2020.1743237. Epub 2020 Mar 15.

Abstract

Past research has provided some evidence of positive relationships between leisure and cognitive functioning, but questions remain regarding their mechanisms. We argue that specific negative emotions may provide promising theoretical mechanisms for the leisure-cognition link. Guided by theories of leisure and emotion-specificity, we used a large-sample, longitudinal dataset of adult participants ( = 3536; 1940 females;  = 56.16) to examine the leisure-cognition link over about a decade and to test whether sadness, anger, or fear would be supported as emotion-specific mediators of the leisure-cognition link. Analyses were performed using observed variable path analyses and latent variable structural equation modelling. Controlling for demographics (age, gender, education level) and baseline cognitive functioning, leisure predicted better episodic memory and executive function a decade later. Moreover, both observed variable and latent variable mediational analyses supported sadness as a mediator of the link between leisure and episodic memory as well as executive function, such that leisure predicted reduced sadness, in turn predicting improved cognitive functioning. In contrast, neither fear nor anger were supported as mediators of the leisure-cognition link. Thus, the results support long-term links between leisure and cognitive functioning and also support sadness as an emotion-specific mediator of these relationships.

摘要

过去的研究提供了一些证据表明休闲和认知功能之间存在积极的关系,但它们之间的机制仍存在疑问。我们认为,特定的负面情绪可能为休闲与认知之间的联系提供了有前途的理论机制。本研究以休闲和情绪特异性理论为指导,使用了一个包含大量成年参与者( = 3536;女性 1940 人; = 56.16)的大样本纵向数据集,考察了大约十年间休闲与认知之间的联系,并检验了悲伤、愤怒或恐惧是否会作为休闲与认知之间联系的情绪特异性中介得到支持。使用观察变量路径分析和潜在变量结构方程模型进行了分析。在控制了人口统计学因素(年龄、性别、教育水平)和基线认知功能后,休闲活动预测十年后会有更好的情景记忆和执行功能。此外,观察变量和潜在变量中介分析都支持悲伤作为休闲与情景记忆以及执行功能之间联系的中介,即休闲活动可以预测悲伤情绪的减轻,进而预测认知功能的改善。相比之下,恐惧和愤怒都没有作为休闲与认知之间的联系的中介得到支持。因此,研究结果支持休闲和认知功能之间的长期联系,并支持悲伤作为这些关系的情绪特异性中介。

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