Oliveira Jorge, Gamito Pedro, Lopes Beatriz, Silva Ana Rute, Galhordas João, Pereira Eduarda, Ramos Elisabete, Silva Ana Paula, Jorge Áurea, Fantasia António
EPCV, Universidade Lusófona de Humanidades e Tecnologias (ULHT), Lisbon, Portugal.
HEI-Lab, Universidade Lusófona de Humanidades e Tecnologias (ULHT), Lisbon, Portugal.
Disabil Rehabil Assist Technol. 2022 Apr;17(3):298-303. doi: 10.1080/17483107.2020.1749891. Epub 2020 Apr 7.
Recent studies argue that the use of virtual reality tasks depicting activities daily living may be effective means for cognitive rehabilitation. The aim of this study was to test an ecologically oriented approach in virtual reality resembling the demands of everyday life activities for cognitive rehabilitation following stroke.
The sample comprised 30 sub-acute stroke patients recovering from stroke in a rehabilitation hospital. They were assessed in a single-arm pre-post intervention study on global cognition, executive functions, memory and attention abilities. The intervention consisted of virtual reality in a multidomain cognitive training approach depicting everyday life tasks (preparing food, choosing clothes, shopping, etc.).
Improvements were found in the assessed cognitive domains at 6 to 10 post-treatment sessions. In-depth analysis through reliable change scores has suggested larger treatment effects on global cognition.
Overall results suggest that the use of virtual reality-based exercises on everyday life activities may be a useful cognitive rehabilitation approach to provide short-term gains in cognition following stroke.Implications for rehabilitationVirtual reality-based cognitive rehabilitation resembling everyday life activities may provide short-term gains in cognition of stroke patients;Consistent improvements in executive functions may require higher treatment dosage than for improvements in global cognition.
近期研究认为,使用描绘日常生活活动的虚拟现实任务可能是认知康复的有效手段。本研究的目的是测试一种面向生态的虚拟现实方法,该方法类似于中风后认知康复中日常生活活动的需求。
样本包括30名在康复医院从中风中恢复的亚急性中风患者。在一项单臂干预前后研究中,对他们的整体认知、执行功能、记忆和注意力能力进行了评估。干预包括采用多领域认知训练方法的虚拟现实,描绘日常生活任务(准备食物、选择衣服、购物等)。
在治疗后6至10次疗程时,评估的认知领域有改善。通过可靠变化分数进行的深入分析表明,对整体认知的治疗效果更大。
总体结果表明,在日常生活活动中使用基于虚拟现实的练习可能是一种有用的认知康复方法,可在中风后短期内提高认知能力。对康复的启示基于虚拟现实的类似于日常生活活动的认知康复可能会在中风患者的认知方面带来短期改善;与整体认知的改善相比,执行功能的持续改善可能需要更高的治疗剂量。