New York Hall of Science, New York, New York, United States of America.
Brown University, Providence, Rhode Island, United States of America.
PLoS One. 2020 Apr 15;15(4):e0230588. doi: 10.1371/journal.pone.0230588. eCollection 2020.
Many studies have examined children's understanding of playing and learning as separate concepts, but the ways that children relate playing and learning to one another remain relatively unexplored. The current study asked 5- to 8-year-olds (N = 92) to define playing and learning, and examined whether children defined them as abstract processes or merely as labels for particular types of activities. We also asked children to state whether playing and learning can occur simultaneously, and examined whether they could give examples of playing and learning with attributes either congruent or incongruent with those activities. Older children were more likely to define both playing and learning in terms of abstract processes, rather than by describing particular topics or activities. Children who defined both playing and learning in this way were able to generate more examples of situations where they were simultaneously playing and learning, and were better able to generate examples of learning with characteristics of play, and examples of playing with characteristics of learning. These data suggest that children develop an understanding that learning and playing can coincide. These results are critical to researchers and educators who seek to integrate play and learning, as children's beliefs about these concepts can influence how they reflect on playful learning opportunities.
许多研究都考察了儿童对游戏和学习这两个概念的理解,认为它们是相互独立的,但儿童如何将游戏和学习联系起来的研究相对较少。本研究调查了 5 至 8 岁儿童(N=92)对游戏和学习的定义,并考察了儿童是否将它们定义为抽象过程,而不仅仅是特定类型活动的标签。我们还要求儿童陈述游戏和学习是否可以同时发生,并考察他们是否可以举出与这些活动的属性一致或不一致的游戏和学习的例子。年龄较大的儿童更倾向于从抽象过程的角度来定义游戏和学习,而不是通过描述特定的主题或活动。以这种方式定义游戏和学习的儿童能够生成更多他们同时游戏和学习的情况的例子,并且能够更好地生成具有游戏特征的学习的例子,以及具有学习特征的游戏的例子。这些数据表明,儿童开始理解学习和游戏可以同时发生。这些结果对于寻求将游戏和学习相结合的研究人员和教育工作者来说至关重要,因为儿童对这些概念的信念会影响他们对游戏学习机会的反思。