Sydney School of Public Health, Faculty of Medicine and Health, The University of Sydney, Sydney, NSW, Australia; Institute for Musculoskeletal Health, Sydney Local Health District, Sydney, NSW, Australia.
Discipline of Physiotherapy, Faculty of Health Sciences, The University of Sydney, NSW, Australia.
Arch Phys Med Rehabil. 2020 Aug;101(8):1322-1331. doi: 10.1016/j.apmr.2020.03.019. Epub 2020 May 4.
To investigate whether a family history of low back pain (LBP) influences patient outcomes and treatment effects following home exercises in older people with chronic LBP.
Secondary analysis of a randomized controlled trial.
Local community.
People older than 55 years with chronic LBP (N=60).
Participants in the intervention group completed video game exercises for 60 minutes 3 times per week for 8 weeks. Participants in the control group were instructed to maintain their usual levels of activity and care seeking behaviors.
Participants indicated whether any of their immediate family members had a history of "any" LBP or "activity-limiting" LBP at baseline. We collected self-reported measures of pain, function, pain self-efficacy, care seeking, physical activity, disability, fear of movement and/or reinjury, and falls efficacy at baseline, 8 weeks, 3 months, and 6 months. We performed regression analyses to determine whether a family history of LBP predicted patient outcomes and moderated the effects of home exercise.
Participants with a family history of any LBP were less likely to be highly active than those without a family history (odds ratio, 0.08; 95% CI, 0.01-0.42; P=.003). Home-based video game exercises led to improvements in function in those without a family history of activity-limiting LBP (β=1.78; 95% CI, 0.56-3.00; P=.006) but not in those with a family history (β=-0.17; 95% CI, -2.56 to 2.21; P=.880) (interaction P=.049). A family history of LBP did not influence the remaining patient outcomes or treatment effects.
A family history of LBP appears to negatively influence physical activity levels in older people with chronic LBP. Further, home-based video game exercises appear to be beneficial for older people with chronic LBP that do not have a family history of LBP.
探讨家族腰痛史是否影响老年慢性腰痛患者家庭锻炼后的疗效。
随机对照试验的二次分析。
社区。
55 岁以上慢性腰痛患者(N=60)。
干预组参与者每周完成 3 次、每次 60 分钟的视频游戏锻炼,共 8 周。对照组参与者被指示保持其日常活动水平和寻求医疗行为。
患者在基线时报告其直系亲属是否有“任何”腰痛或“活动受限”腰痛病史。我们收集了基线时、8 周时、3 个月时和 6 个月时的疼痛、功能、疼痛自我效能、医疗寻求、身体活动、残疾、运动恐惧和/或再损伤、跌倒效能的自我报告测量结果。我们进行回归分析以确定家族腰痛史是否预测患者结局,并调节家庭锻炼的效果。
有家族腰痛史的患者比无家族腰痛史的患者更不可能高度活跃(优势比,0.08;95%可信区间,0.01-0.42;P=.003)。无家族活动受限腰痛史的患者家庭视频游戏锻炼后功能得到改善(β=1.78;95%可信区间,0.56-3.00;P=.006),但有家族活动受限腰痛史的患者无改善(β=-0.17;95%可信区间,-2.56 至 2.21;P=.880)(交互 P=.049)。家族腰痛史不影响其他患者结局或治疗效果。
家族腰痛史似乎会降低老年慢性腰痛患者的身体活动水平。此外,家庭视频游戏锻炼对没有家族腰痛史的老年慢性腰痛患者有益。