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一种用于物体感知的分层处理过程:从光变换到 3D 浮雕结构,再到 3D 相似性结构,再到倾斜或纵横比。

A stratified process for the perception of objects: From optical transformations to 3D relief structure to 3D similarity structure to slant or aspect ratio.

机构信息

Department of Psychological and Brain Sciences, Indiana University, Bloomington, IN, USA; Center for Visual Research, York University, Toronto, ON, Canada.

Department of Information Technology, Uppsala University, Uppsala, Sweden.

出版信息

Vision Res. 2020 Aug;173:77-89. doi: 10.1016/j.visres.2020.04.014. Epub 2020 May 30.

Abstract

Previously, we developed a stratified process for slant perception. First, optical transformations in structure-from-motion (SFM) and stereo were used to derive 3D relief structure (where depth scaling remains arbitrary). Second, with sufficient continuous perspective change (≥45°), a bootstrap process derived 3D similarity structure. Third, the perceived slant was derived. As predicted by theoretical work on SFM, small visual angle (<5°) viewing requires non-coplanar points. Slanted surfaces with small 3D cuboids or tetrahedrons yielded accurate judgment while planar surfaces did not. Normally, object perception entails non-coplanar points. Now, we apply the stratified process to object perception where, after deriving similarity structure, alternative metric properties of the object can be derived (e.g. slant of the top surface or width-to-depth aspect ratio). First, we tested slant judgments of the smooth planar tops of three different polyhedral objects. We tested rectangular, hexagonal, and asymmetric pentagonal surfaces, finding that symmetry was required to determine the direction of slant (AP&P, 2019, https://doi.org/10.3758/s13414-019-01859-5). Our current results replicated the previous findings. Second, we tested judgments of aspect ratios, finding accurate performance only for symmetric objects. Results from this study suggest that, first, trackable non-coplanar points can be attained in the form of 3D objects. Second, symmetry is necessary to constrain slant and aspect ratio perception. Finally, deriving 3D similarity structure precedes estimating object properties, such as slant or aspect ratio. Together, evidence presented here supports the stratified bootstrap process for 3D object perception. STATEMENT OF SIGNIFICANCE: Planning interactions with objects in the surrounding environment entails the perception of 3D shape and slant. Studying ways through which 3D metric shape and slant can be perceived accurately by moving observers not only sheds light on how the visual system works, but also provides understanding that can be applied to other fields, like machine vision or remote sensing. The current study is a logical extension of previous studies by the same authors and explores the roles of large continuous perspective changes, relief structure, and symmetry in a stratified process for object perception.

摘要

先前,我们开发了一种用于斜度感知的分层处理方法。首先,通过运动结构(SFM)和立体视觉中的光学变换,推导出 3D 浮雕结构(其中深度比例仍然是任意的)。其次,在具有足够连续视角变化(≥45°)的情况下,采用自举过程推导出 3D 相似性结构。最后,推导出感知的斜度。正如关于 SFM 的理论工作所预测的那样,小视角(<5°)观察需要非共面点。具有小 3D 长方体或四面体的倾斜表面产生了准确的判断,而平面表面则没有。通常,物体感知需要非共面点。现在,我们将分层处理方法应用于物体感知,在推导出相似性结构之后,可以推导出物体的其他度量属性(例如,上表面的斜度或宽深比)。首先,我们测试了三个不同多面体物体的光滑平面顶部的斜度判断。我们测试了矩形、六边形和不对称五边形表面,发现确定斜度方向需要对称性(AP&P,2019,https://doi.org/10.3758/s13414-019-01859-5)。我们当前的结果复制了之前的发现。其次,我们测试了宽深比的判断,发现只有对于对称物体才能获得准确的表现。这项研究的结果表明,首先,可以以 3D 物体的形式获得可跟踪的非共面点。其次,对称性是约束斜度和宽深比感知的必要条件。最后,估计物体属性(例如斜度或宽深比)之前需要推导出 3D 相似性结构。总之,这里呈现的证据支持用于 3D 物体感知的分层自举过程。研究意义:规划与周围环境中的物体的交互需要感知 3D 形状和斜度。研究移动观察者如何准确感知 3D 度量形状和斜度的方法不仅揭示了视觉系统的工作原理,而且为机器视觉或遥感等其他领域提供了可以应用的理解。本研究是同一作者先前研究的逻辑延伸,探索了大连续视角变化、浮雕结构和对称性在物体感知分层处理方法中的作用。

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