Max Planck Institute for Human Development, 94 Lentzeallee, Berlin 14195, Germany.
Department of Experimental Psychology, University of Oxford, Anna Watts Building, Radcliffe Observatory Quarter, Woodstock Road, Oxford OX2 6GG, UK.
Proc Biol Sci. 2020 Jul 29;287(1931):20200025. doi: 10.1098/rspb.2020.0025. Epub 2020 Jul 22.
Many social interactions are characterized by dynamic interplay, such that individuals exert reciprocal influence over each other's behaviours and beliefs. The present study investigated how the dynamics of reciprocal influence affect individual beliefs in a social context, over and above the information communicated in an interaction. To this end, we developed a simple social decision-making paradigm in which two people are asked to make perceptual judgments while receiving information about each other's decisions. In a Static condition, information about the partner only conveyed their initial, independent judgment. However, in a Dynamic condition, each individual saw the evolving belief of their partner as they learnt about and responded to the individual's own judgment. The results indicated that in both conditions, the majority of confidence adjustments were characterized by an abrupt change followed by smaller adjustments around an equilibrium, and that participants' confidence was used to arbitrate conflict (although deviating from Bayesian norm). Crucially, recursive interaction had systematic effects on belief change relative to the static baseline, magnifying confidence change when partners agreed and reducing confidence change when they disagreed. These findings indicate that during dynamic interactions-often a characteristic of real-life and online social contexts-information is collectively transformed rather than acted upon by individuals in isolation. Consequently, the output of social events is not only influenced by what the dyad knows but also by predictable recursive and self-reinforcing dynamics.
许多社交互动都具有动态相互作用的特点,即个体之间会相互影响彼此的行为和信念。本研究探讨了在社交环境中,相互影响的动态如何在互动中传递的信息之外,影响个体的信念。为此,我们开发了一个简单的社交决策范式,其中两个人被要求在收到关于彼此决策的信息的同时进行感知判断。在静态条件下,有关伙伴的信息仅传达他们最初的独立判断。然而,在动态条件下,每个人都可以看到他们的伙伴的不断变化的信念,因为他们了解并回应自己的判断。结果表明,在两种条件下,大多数置信度调整都以突然变化为特征,随后是围绕平衡点的较小调整,并且参与者的置信度被用于仲裁冲突(尽管偏离了贝叶斯规范)。至关重要的是,递归交互相对于静态基线对信念变化具有系统影响,当伙伴意见一致时会放大置信度变化,而当他们意见不一致时会减少置信度变化。这些发现表明,在动态交互中——通常是现实生活和在线社交环境的特征——信息是集体转化的,而不是个体孤立地行动。因此,社交事件的结果不仅受到双方所知道的影响,而且还受到可预测的递归和自我强化动态的影响。