Nijman Saskia Anne, Veling Wim, Greaves-Lord Kirstin, Vos Maarten, Zandee Catharina Elizabeth Regina, Aan Het Rot Marije, Geraets Chris Neeltje Wil, Pijnenborg Gerdina Hendrika Maria
Department of Psychotic Disorders, GGZ Drenthe, Assen, Netherlands.
University Center of Psychiatry, University Medical Center Groningen, University of Groningen, Groningen, Netherlands.
JMIR Ment Health. 2020 Aug 7;7(8):e17808. doi: 10.2196/17808.
People with a psychotic disorder commonly experience problems in social cognition and functioning. Social cognition training (SCT) improves social cognition, but may inadequately simulate real-life social interactions. Virtual reality (VR) provides a realistic, interactive, customizable, and controllable training environment, which could facilitate the application of skills in daily life.
We developed a 16-session immersive VR SCT (Dynamic Interactive Social Cognition Training in Virtual Reality [DiSCoVR]) and conducted a single-group feasibility pilot study.
A total of 22 people with a psychotic disorder and reported problems in social cognition participated. Feasibility and acceptability were assessed using a survey for participants and therapists, and by examining relevant parameters (eg, dropouts). We analyzed preliminary treatment effects on social cognition, neurocognition, and psychiatric symptoms.
A total of 17 participants completed the study. Participants enjoyed DiSCoVR (mean 7.25, SD 2.05; range 3-10), thought it was useful for daily social activities (mean 7.00, SD 2.05; range 3-10), and enjoyed the combination of VR and a therapist (mean 7.85, SD 2.11; range 3-10). The most frequently mentioned strength of DiSCoVR was the opportunity to practice with personalized social situations (14/20, 70%). A significant improvement of emotion perception was observed (Ekman 60 Faces; t=-4.79, P<.001, d=-0.67), but no significant change was found in other measures of social cognition, neurocognition, psychiatric symptoms, or self-esteem.
DiSCoVR was feasible and acceptable to participants and therapists, and may improve emotion perception.
患有精神障碍的人通常在社会认知和功能方面存在问题。社会认知训练(SCT)可改善社会认知,但可能无法充分模拟现实生活中的社会互动。虚拟现实(VR)提供了一个逼真、交互式、可定制且可控的训练环境,这有助于将技能应用于日常生活。
我们开发了一个为期16节的沉浸式VR-SCT(虚拟现实中的动态交互式社会认知训练[DiSCoVR]),并进行了单组可行性试点研究。
共有22名患有精神障碍且报告有社会认知问题的人参与。通过对参与者和治疗师的调查以及检查相关参数(如退出率)来评估可行性和可接受性。我们分析了对社会认知、神经认知和精神症状的初步治疗效果。
共有17名参与者完成了研究。参与者喜欢DiSCoVR(平均7.25,标准差2.05;范围3 - 10),认为它对日常社交活动有用(平均7.00,标准差2.05;范围3 - 10),并且喜欢VR与治疗师相结合的方式(平均7.85,标准差2.11;范围3 - 10)。DiSCoVR最常被提及的优势是有机会在个性化的社交情境中练习(14/20,70%)。观察到情绪感知有显著改善(埃克曼60表情;t = -4.79,P <.001,d = -0.67),但在社会认知、神经认知、精神症状或自尊的其他测量方面未发现显著变化。
DiSCoVR对参与者和治疗师来说是可行且可接受的,并且可能改善情绪感知。