Suppr超能文献

评估精英学院足球运动员的决策能力:使用二维动画。

Assessing decision making using 2D animations in elite academy footballers.

机构信息

Institute of Cognitive Neuroscience, University College London, Alexandra House, Bloomsbury, London, United Kingdom.

Department of Computer Science, Department of Health, Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA), University of Bath, Bath, United Kingdom; Department of Physical Education and Sport Sciences, School of Education and Psychology, Shiraz University, Shiraz, Iran.

出版信息

Prog Brain Res. 2020;253:71-85. doi: 10.1016/bs.pbr.2020.06.016. Epub 2020 Jul 25.

Abstract

Having investigated the effects of videos in the preceding chapter, this chapter assesses 2D animation, a form of presentation used in many coaching situations. The aim of this experiment was to investigate decision-making skills in different age groups (Under 16, 18 and 23) of elite academy footballers using a 2D animation simulation task of real game football scenarios. The work also explored the relationship between individual performance on the task and the actual performance on the pitch, as rated by three independent expert football coaches. This allowed us to examine whether this task is useful in predicting real-world decision-making skills. The results suggested that there was a significant difference between age groups on accuracy, by gaining more experience footballers perform better on the task. Also, the results showed a significant difference between all age groups on the response time. The under 23 age group were fastest, then the under 18 age group and finally the under 16 footballers were the slowest on the task. The correlation between performance on the task and the assessments provided by the coaches showed that 2D animation task is a sensitive measure in assessment of decision-making skills of elite academy players.

摘要

在上一章中研究了视频的效果之后,本章评估了 2D 动画,这是许多教练情境中使用的一种呈现形式。本实验的目的是使用真实足球场景的 2D 动画模拟任务来研究不同年龄组(16 岁以下、18 岁和 23 岁)的精英学院足球运动员的决策技能。该工作还探讨了任务中的个人表现与实际表现之间的关系,实际表现由三位独立的足球专家教练进行评估。这使我们能够检查该任务是否有助于预测现实世界中的决策技能。结果表明,在准确性方面,年龄组之间存在显著差异,随着经验的增加,球员在任务中的表现会更好。此外,结果还表明,在所有年龄组之间,反应时间都存在显著差异。23 岁以下年龄组的反应最快,其次是 18 岁以下年龄组,最后是 16 岁以下的球员在任务中反应最慢。任务表现与教练提供的评估之间的相关性表明,2D 动画任务是评估精英学院球员决策技能的敏感措施。

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验