Institute of Cognitive Neuroscience, University College London, Alexandra House, Bloomsbury, London, United Kingdom.
Department of Computer Science, Department of Health, Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA), University of Bath, Bath, United Kingdom; Department of Physical Education and Sport Sciences, School of Education and Psychology, Shiraz University, Shiraz, Iran.
Prog Brain Res. 2020;253:87-100. doi: 10.1016/bs.pbr.2020.06.017. Epub 2020 Jul 24.
This article investigates the effect of using different playing speeds of 2D animation on the decision accuracy and reaction times of elite footballers. Groups of players from different age categories (under 16, under 18 and under 23 year olds) elite academy footballers watched 2D animations at five different ratios of real-life speed (0.5, 0.75, 1, 1.25 and 1.5 times real-world speed). Participants responded by choosing, from a number of options, which was the best attacking option in each 2D animation clip. After each clip, players also rated each clip for how "game-like" or realistic the scenario felt. Results showed a significant difference between all groups, whereby participants became faster and more accurate by age. Also, the result of "game-like" perception probing which compared perception in each group to each speed showed that the under 16 age group had statistically lower perception accuracy compared to the under 18 and under 23 age groups. This highlights that the more expertise a player has the faster information is processed.
本文研究了以不同速度播放二维动画对优秀足球运动员决策准确性和反应时间的影响。来自不同年龄段(16 岁以下、18 岁以下和 23 岁以下)的精英学院足球运动员观看了以 0.5、0.75、1、1.25 和 1.5 倍真实世界速度播放的五个不同比例的二维动画。参与者通过从多个选项中选择每个二维动画片段中最佳的进攻选项来做出反应。在每个片段之后,球员还会根据场景的“游戏般”或真实感对每个片段进行评分。结果显示,所有组之间存在显著差异,参与者随着年龄的增长变得越来越快、越来越准确。此外,对“游戏般”感知探测的结果进行了比较,即将每个组的感知与每个速度进行比较,结果表明,16 岁以下年龄组的感知准确性明显低于 18 岁以下和 23 岁以下年龄组。这表明,球员的专业知识越多,信息处理速度就越快。