Martin-Luther-University Halle-Wittenberg, Germany.
University of Zurich, Zurich, Switzerland.
Appl Psychol Health Well Being. 2021 Feb;13(1):129-151. doi: 10.1111/aphw.12220. Epub 2020 Aug 25.
While there are numerous applications of play-based interventions, there is little research on playfulness-based interventions. We applied interventions that aim at stimulating playfulness and test effects on happiness and depressive symptoms.
In a randomised placebo-controlled online intervention, N = 533 participants were assigned to one of three 1-week playfulness conditions (i.e. three playful things, using playfulness in a new way, and counting playfulness) or a placebo condition. Participants reported on global playfulness, facets of playfulness, well-being, and depression at pretest, posttest, and at follow-ups after 2, 4, and 12 weeks.
All interventions increased expressions in all facets of playfulness, had short-term effects on well-being, and ameliorated depression.
Overall, findings suggest that playfulness can be stimulated by short self-administered interventions.
虽然基于游戏的干预措施有很多应用,但基于游戏性的干预措施研究甚少。我们应用了旨在激发游戏性的干预措施,并测试了它们对幸福感和抑郁症状的影响。
在一项随机安慰剂对照的在线干预中,共有 533 名参与者被分配到三种为期一周的游戏性条件(即三件有趣的事情、以新的方式使用游戏性和计算游戏性)或安慰剂条件之一。参与者在预测试、后测试以及 2、4 和 12 周后的随访中报告了整体游戏性、游戏性的各个方面、幸福感和抑郁情况。
所有干预措施都增加了所有游戏性方面的表现,对幸福感有短期影响,并改善了抑郁症状。
总体而言,研究结果表明,短暂的自我管理干预措施可以激发游戏性。