Kishline Lindsey R, Colburn Scott W, Robinson Philip W
Facebook Reality Labs, Redmond, Washington 98052, USA.
J Acoust Soc Am. 2020 Aug;148(2):492. doi: 10.1121/10.0001670.
Virtual reality environments offer new possibilities in perceptual research, such as presentation of physically impossible but ecologically valid stimuli in contrived scenarios. To facilitate perceptual research in such environments, this study presents a publicly available database of anechoic audio speech samples with matching stereoscopic and 360° video. These materials and accompanying software tool allow researchers to create simulations with up to five talkers positioned at arbitrary azimuthal locations, at multiple depth planes, in any 360° or stereoscopic environment. This study describes recording conditions and techniques, contents of the corpus, and how to use the materials within a virtual reality environment.
虚拟现实环境为感知研究提供了新的可能性,例如在人为设定的场景中呈现物理上不可能但生态上有效的刺激。为了促进在此类环境中的感知研究,本研究提供了一个公开可用的消声音频语音样本数据库,以及匹配的立体和360°视频。这些材料和配套软件工具使研究人员能够在任何360°或立体环境中,创建多达五个位于任意方位位置、多个深度平面的说话者的模拟场景。本研究描述了录制条件和技术、语料库的内容,以及如何在虚拟现实环境中使用这些材料。