Malihi Mahan, Nguyen Jenny, Cardy Robyn E, Eldon Salina, Petta Cathy, Kushki Azadeh
Institute of Biomedical Engineering, University of Toronto, Toronto, ON, Canada.
Autism Research Centre, Bloorview Research Institute, Holland Bloorview Kids Rehabilitation Hospital, Toronto, ON, Canada.
Front Psychiatry. 2020 Aug 4;11:669. doi: 10.3389/fpsyt.2020.00669. eCollection 2020.
Virtual reality (VR) offers children with autism spectrum disorder (ASD) an inexpensive and motivating medium to learn and practice skills in a personalized, controlled, and safe setting; however, outcomes of VR interventions can vary widely. In particular, there is a need to understand the predictors of VR experience in children with ASD to inform the design of these interventions. To address this gap, a sample of children with ASD (n=35, mean age: 13.0 ± 2.6 years; 10 female) participated in a pilot study involving an immersive VR experience delivered through a head-mounted display. A data-driven approach was used to discover predictors of VR safety and sense of presence among a range of demographic and phenotypic user characteristics. Our results suggest that IQ may be a key predictor of VR sense of presence and that anxiety may modify the association between IQ and sense of presence. In particular, in low-anxiety participants, IQ was linearly related to experienced spatial presence and engagement, whereas, in high-anxiety participants, this association followed a quadratic form. The results of this pilot study, when replicated in larger samples, will inform the design of future studies on VR interventions for children with ASD.
虚拟现实(VR)为患有自闭症谱系障碍(ASD)的儿童提供了一种廉价且具有激励性的媒介,使其能够在个性化、可控且安全的环境中学习和练习技能;然而,VR干预的效果可能差异很大。特别是,有必要了解ASD儿童VR体验的预测因素,以便为这些干预措施的设计提供参考。为了填补这一空白,一组患有ASD的儿童(n = 35,平均年龄:13.0 ± 2.6岁;10名女性)参与了一项试点研究,该研究涉及通过头戴式显示器提供的沉浸式VR体验。采用数据驱动的方法,在一系列人口统计学和表型用户特征中发现VR安全性和临场感的预测因素。我们的结果表明,智商可能是VR临场感的关键预测因素,并且焦虑可能会改变智商与临场感之间的关联。特别是,在低焦虑参与者中,智商与体验到的空间临场感和参与度呈线性相关,而在高焦虑参与者中,这种关联呈二次形式。这项试点研究的结果在更大样本中得到重复验证后,将为未来针对ASD儿童的VR干预研究设计提供参考。