探索用于自闭症谱系障碍儿童干预的自适应虚拟现实系统:系统评价。

Exploring Adaptive Virtual Reality Systems Used in Interventions for Children With Autism Spectrum Disorder: Systematic Review.

机构信息

Laboratory of Immersive Neurotechnologies, Institute Human-Tech, Universitat Politècnica de València, Valencia, Spain.

Grace Center, Edson College, Arizona State University, Tempe, AZ, United States.

出版信息

J Med Internet Res. 2024 Sep 18;26:e57093. doi: 10.2196/57093.

Abstract

BACKGROUND

Adaptive systems serve to personalize interventions or training based on the user's needs and performance. The adaptation techniques rely on an underlying engine responsible for processing incoming data and generating tailored responses. Adaptive virtual reality (VR) systems have proven to be efficient in data monitoring and manipulation, as well as in their ability to transfer learning outcomes to the real world. In recent years, there has been significant interest in applying these systems to improve deficits associated with autism spectrum disorder (ASD). This is driven by the heterogeneity of symptoms among the population affected, highlighting the need for early customized interventions that target each individual's specific symptom configuration.

OBJECTIVE

Recognizing these technology-driven therapeutic tools as efficient solutions, this systematic review aims to explore the application of adaptive VR systems in interventions for young individuals with ASD.

METHODS

An extensive search was conducted across 3 different databases-PubMed Central, Scopus, and Web of Science-to identify relevant studies from approximately the past decade. Each author independently screened the included studies to assess the risk of bias. Studies satisfying the following inclusion criteria were selected: (1) the experimental tasks were delivered via a VR system, (2) system adaptation was automated, (3) the VR system was designed for intervention or training of ASD symptoms, (4) participants' ages ranged from 6 to 19 years, (5) the sample included at least 1 group with ASD, and (6) the adaptation strategy was thoroughly explained. Relevant information extracted from the studies included the sample size and mean age, the study's objectives, the skill trained, the implemented device, the adaptive strategy used, the engine techniques, and the signal used to adapt the systems.

RESULTS

Overall, a total of 10 articles were included, involving 129 participants, 76% of whom had ASD. The studies included level switching (7/10, 70%), adaptive feedback strategies (9/10, 90%), and weighing the choice between a machine learning (ML) adaptive engine (3/10, 30%) and a non-ML adaptive engine (8/10, 80%). Adaptation signals ranged from explicit behavioral indicators (6/10, 60%), such as task performance, to implicit biosignals, such as motor movements, eye gaze, speech, and peripheral physiological responses (7/10, 70%).

CONCLUSIONS

The findings reveal promising trends in the field, suggesting that automated VR systems leveraging real-time progression level switching and verbal feedback driven by non-ML techniques using explicit or, better yet, implicit signal processing have the potential to enhance interventions for young individuals with ASD. The limitations discussed mainly stem from the fact that no technological or automated tools were used to handle data, potentially introducing bias due to human error.

摘要

背景

自适应系统旨在根据用户的需求和表现来个性化干预或培训。适应技术依赖于一个负责处理传入数据并生成定制响应的基础引擎。自适应虚拟现实 (VR) 系统已被证明在数据监测和操作方面非常有效,并且能够将学习成果转移到现实世界中。近年来,人们对将这些系统应用于改善自闭症谱系障碍 (ASD) 相关缺陷产生了浓厚的兴趣。这是由受影响人群中症状的异质性驱动的,突出了需要针对每个人的特定症状配置进行早期定制干预。

目的

认识到这些技术驱动的治疗工具是有效的解决方案,本系统评价旨在探讨自适应 VR 系统在 ASD 年轻个体干预中的应用。

方法

我们在 3 个不同的数据库(PubMed Central、Scopus 和 Web of Science)中进行了广泛的搜索,以确定过去十年左右的相关研究。每位作者都独立筛选了纳入的研究以评估偏倚风险。选择符合以下纳入标准的研究:(1)实验任务通过 VR 系统交付,(2)系统自适应是自动化的,(3)VR 系统是为 ASD 症状的干预或培训而设计的,(4)参与者的年龄在 6 至 19 岁之间,(5)样本中至少有 1 组患有 ASD,以及(6)适应策略得到了充分解释。从研究中提取的相关信息包括样本量和平均年龄、研究目的、训练技能、实施设备、使用的自适应策略、引擎技术以及用于适应系统的信号。

结果

总体而言,共有 10 篇文章被纳入,涉及 129 名参与者,其中 76%患有 ASD。研究包括水平切换(7/10,70%)、自适应反馈策略(9/10,90%)以及在机器学习 (ML) 自适应引擎(3/10,30%)和非 ML 自适应引擎(8/10,80%)之间进行权衡。适应信号范围从显式行为指标(6/10,60%),例如任务表现,到隐式生物信号,例如运动、眼动、言语和外周生理反应(7/10,70%)。

结论

研究结果揭示了该领域的有希望的趋势,表明利用实时进度水平切换和非 ML 技术驱动的口头反馈的自动化 VR 系统,使用显式或更好的隐式信号处理来增强对 ASD 年轻个体的干预具有潜力。讨论的局限性主要源于没有使用技术或自动化工具来处理数据,这可能由于人为错误而导致偏差。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ddfd/11447425/933ae0f8953a/jmir_v26i1e57093_fig1.jpg

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