Department of Psychology, University of Hagen, Hagen, Germany.
Department of Psychology, University of Cologne, Cologne, Germany.
PLoS One. 2020 Oct 5;15(10):e0240226. doi: 10.1371/journal.pone.0240226. eCollection 2020.
Sequential skill learning with practice is fundamental to human activity (e.g., tying shoes). Given the lack of prior knowledge in most participants, Origami folding is a promising task to study the acquisition of a sequential skill. While previous Origami folding studies mainly dealt with the question, which forms of instruction can lead to better learning outcomes, we employ a dual-task approach to test which resources are necessary for folding and for improvement with practice. Participants (N = 53) folded five Origami figures for four times each, which were randomly paired with five types of secondary tasks to cause either cognitive (verbal vs. visuospatial) or motoric (isochronous vs. non-isochronous tapping) memory load or none (control condition). Origami performance showed a typical learning curve from Trial 1 (first run of folding the figure) to Trial 4 (fourth run of folding the same figure). We tested for a dissociation between variants of memory load influencing Origami folding performance vs. the variants influencing learning (i.e. change in performance across practice). In line with theories suggesting that learning operates on the level that (at a given point in practice) demands the most control, we did not observe cases where a dual-task variant influenced performance while it did not affect learning. Memory load from the cognitive visuospatial secondary task as well as the isochronous tapping secondary task interfered with improvement in Origami folding with practice. This might be due to the use of visuospatial sketchpad and absolute timing mechanism during the acquisition of Origami folding.
随着练习的进行,顺序技能的学习是人类活动的基础(例如,系鞋带)。鉴于大多数参与者缺乏先验知识,折纸是研究顺序技能习得的一个很有前途的任务。虽然之前的折纸研究主要集中在什么样的指导形式可以带来更好的学习效果,但我们采用了双重任务的方法来检验哪种资源对于折纸和随着练习的改进是必要的。参与者(N=53)四次各折叠五个折纸模型,每个模型与五种类型的次要任务随机配对,这些任务会导致认知(言语对视觉空间)或运动(等时对非等时敲击)记忆负荷,或者没有(对照组)。折纸表现从第 1 次试验(第一次折叠图形)到第 4 次试验(第四次折叠相同图形)呈现出典型的学习曲线。我们测试了影响折纸表现的记忆负荷变体与影响学习的变体(即练习过程中表现的变化)之间的分离。根据学习在(在练习的某个特定点)需要最多控制的层面上进行的理论,我们没有观察到双重任务变体影响表现但不影响学习的情况。来自认知视觉空间次要任务和等时敲击次要任务的记忆负荷会干扰随着练习的改进而提高折纸水平。这可能是由于在折纸的习得过程中使用了视觉空间工作记忆和绝对时间机制。