Forensic Expert, Department of Criminalistics, Department of Forensic Medicine, General Institute of Forensic Expertises, State Public Safety Office, Rio Grande do Sul, Brazil.
Department of Social Dentistry, Faculty of Dentistry, University of São Paulo, São Paulo, Brazil.
J Forensic Sci. 2021 Jan;66(1):383-388. doi: 10.1111/1556-4029.14587. Epub 2020 Oct 7.
The primary objective of this paper is to report on the successful implementation of forensic facial approximation in a real case in the forensic context. A three-dimensional (3D) facial approximation protocol of the skull was performed with free software, applying techniques in a virtual environment that have already been consolidated in the literature. The skull was scanned with the photogrammetry technique, the digital replica was imported in the Blender software (Blender Foundation, Amsterdam) and individualized model sketches of the face were traced with the MakeHuman software (MakeHuman Org) according to the anthropological profile of the victim. The face created was imported in Blender, where it was adapted, modeled, and sculpted on the 3D skull and its soft tissue markers, using an American open-source application of the technique in the digital environment. The face created in a virtual environment was recognized and legal identification procedures were started, resulting in the more agile delivery of the disappeared body to its next of kin. It is therefore concluded that facial approximation may not be a primary method of human identification, but it can be satisfactorily applied in the forensic field as an individual recognition resource. It has great value in narrowing the search, reducing the number of alleged victims, and leading to identification tests, therefore significantly reducing the number of genetic DNA (deoxyribonucleic acid) tests-which are considered costly for the State or Federation-and consequently reducing the waiting time before delivery of the body to its family.
本文的主要目的是报告在法医背景下成功实施法医面部近似的真实案例。使用免费软件对颅骨进行了三维(3D)面部近似,应用了文献中已经巩固的虚拟环境技术。颅骨采用摄影测量技术进行扫描,将数字复制品导入 Blender 软件(Blender Foundation,阿姆斯特丹),并根据受害者的人类学特征,使用 MakeHuman 软件(MakeHuman Org)追踪面部个性化模型草图。创建的面部被导入 Blender 中,在那里根据 3D 颅骨及其软组织标记物对其进行适配、建模和雕刻,使用数字环境中的美国开源技术应用程序。在虚拟环境中创建的面部被识别,并启动了合法的身份识别程序,从而更迅速地将失踪者的遗体交还给其近亲。因此,可以得出结论,面部近似可能不是人类识别的主要方法,但它可以在法医领域作为一种个体识别资源得到满意的应用。它在缩小搜索范围、减少涉嫌受害者人数以及进行识别测试方面具有很大的价值,从而显著减少了遗传 DNA(脱氧核糖核酸)测试的数量——这些测试被认为对国家或联邦来说是昂贵的——因此减少了将遗体交还给其家人之前的等待时间。