Baldissarri Cristina, Gabbiadini Alessandro, Andrighetto Luca, Volpato Chiara
University of Milan-Bicocca.
University of Genova.
J Soc Psychol. 2021 Sep 3;161(5):526-542. doi: 10.1080/00224545.2020.1845592. Epub 2020 Nov 6.
The paper presents an open usable tool, the ACME shop paradigm, for experimentally studying self-objectification due to objectifying work activities. The paradigm consists of a simulation in which participants are asked to perform an objectifying (repetitive, fragmented, and other directed) a non-objectifying work activity. Two studies tested the construct (convergent and discriminant) validity of the paradigm by showing its effectiveness in inducing different facets of working self-objectification - but not other forms of dehumanization - in laboratory and online settings. In the objectifying condition, participants self-objectified more, that is they self-attributed less human mental state and self-perceived as more instrument-like than participants in the non-objectifying and control (an activity characterized by objectifying features but not related to the work domain) conditions. Moreover, the convergent and discriminant validity of the paradigm in inducing self-objectification, and no other type of dehumanization, was demonstrated by the significant impact of objectifying condition on self-attribution of both agency and experience and not on self-perception as animal-like. Applications of the paradigm will be discussed.
本文介绍了一种开放可用的工具——ACME商店范式,用于通过客观化工作活动来实验性地研究自我客观化。该范式包括一个模拟实验,要求参与者执行一项客观化(重复性、碎片化且受他人指导)或非客观化的工作活动。两项研究通过展示该范式在实验室和在线环境中诱导工作自我客观化的不同方面(而非其他形式的非人性化)的有效性,测试了该范式的结构(聚合效度和区分效度)。在客观化条件下,参与者比非客观化条件和控制条件(一种具有客观化特征但与工作领域无关的活动)下的参与者更多地进行自我客观化,也就是说,他们更少地将人类心理状态归因于自己,并且比其他参与者更倾向于将自己视为工具。此外,客观化条件对能动性和体验的自我归因有显著影响,而对将自己视为动物般的自我认知没有影响,这证明了该范式在诱导自我客观化而非其他类型的非人性化方面的聚合效度和区分效度。本文还将讨论该范式的应用。