Xie Kui
Department of Educational Studies, College of Education and Human Ecology, The Ohio State University, 29 West Woodruff Avenue, Ramseyer Hall 322A, Columbus, OH 43210 USA.
Educ Technol Res Dev. 2021;69(1):81-85. doi: 10.1007/s11423-020-09898-8. Epub 2020 Nov 17.
This paper is in response to the manuscript entitled "Empathic design: Imagining the cognitive and emotional learner experience" (Tracey and Hutchinson in Educ Technol Res Dev 67(5):1259-1272, 2019) from a research perspective. The original manuscript provides a theoretical and empirical foundation of an instructional design approach-empathic design-where designers, during the design process, predict how learners would feel while engaging in the final design solution. Empathic design has significant implications in the "shift to digital" during the pandemic. That is, when designing the remote learning experience, instructional designers need to project into the remote contexts and predict learners' engagement experiences in these contexts. To address the "shift to digital" remote learning, empathic design needs to be extended with two important considerations, including learners' engagement and the context in which engagement occurs. This paper discusses how empathic design can be applied to consider four types of engagement (i.e., behavioral, cognitive, affective, and social engagement) and three contextual features (e.g., physical environment, technological, and social features) in order to best support learner experiences in the "shift to digital" remote learning during the pandemic.
本文从研究视角回应了题为《共情设计:想象学习者的认知与情感体验》(特蕾西和哈钦森,《教育技术研究与发展》,2019年第67卷第5期,第1259 - 1272页)的手稿。原始手稿提供了一种教学设计方法——共情设计的理论和实证基础,即在设计过程中,设计师预测学习者在参与最终设计方案时的感受。共情设计在疫情期间“向数字化转变”过程中具有重要意义。也就是说,在设计远程学习体验时,教学设计人员需要设想远程学习情境,并预测学习者在这些情境中的参与体验。为应对“向数字化”的远程学习,共情设计需要在两个重要方面进行扩展,包括学习者的参与度以及参与发生的情境。本文讨论了如何应用共情设计来考量四种参与类型(即行为参与、认知参与、情感参与和社会参与)以及三种情境特征(例如物理环境、技术特征和社会特征),以便在疫情期间“向数字化”远程学习中更好地支持学习者体验。