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本文引用的文献

1
Peer relationships and adolescents' academic and non-academic outcomes: same-sex and opposite-sex peer effects and the mediating role of school engagement.同伴关系与青少年的学业和非学业成果:同性和异性同伴的影响,以及学校参与的中介作用。
Br J Educ Psychol. 2011 Jun;81(Pt 2):183-206. doi: 10.1111/j.2044-8279.2010.02013.x. Epub 2011 Jan 13.
2
Peer rejection as an antecedent of young children's school adjustment: an examination of mediating processes.同伴排斥作为幼儿学校适应的一个前因:中介过程的考察。
Dev Psychol. 2001 Jul;37(4):550-60.
3
Engagement in Academic Work: The Role of Learning Goals, Future Consequences, Pleasing Others, and Perceived Ability.参与学术工作:学习目标、未来结果、取悦他人和感知能力的作用。
Contemp Educ Psychol. 1996 Oct;21(4):388-422. doi: 10.1006/ceps.1996.0028.

运用共情设计预测远程环境下学习者的参与度。

Projecting learner engagement in remote contexts using empathic design.

作者信息

Xie Kui

机构信息

Department of Educational Studies, College of Education and Human Ecology, The Ohio State University, 29 West Woodruff Avenue, Ramseyer Hall 322A, Columbus, OH 43210 USA.

出版信息

Educ Technol Res Dev. 2021;69(1):81-85. doi: 10.1007/s11423-020-09898-8. Epub 2020 Nov 17.

DOI:10.1007/s11423-020-09898-8
PMID:33223779
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7671573/
Abstract

This paper is in response to the manuscript entitled "Empathic design: Imagining the cognitive and emotional learner experience" (Tracey and Hutchinson in Educ Technol Res Dev 67(5):1259-1272, 2019) from a research perspective. The original manuscript provides a theoretical and empirical foundation of an instructional design approach-empathic design-where designers, during the design process, predict how learners would feel while engaging in the final design solution. Empathic design has significant implications in the "shift to digital" during the pandemic. That is, when designing the remote learning experience, instructional designers need to project into the remote contexts and predict learners' engagement experiences in these contexts. To address the "shift to digital" remote learning, empathic design needs to be extended with two important considerations, including learners' engagement and the context in which engagement occurs. This paper discusses how empathic design can be applied to consider four types of engagement (i.e., behavioral, cognitive, affective, and social engagement) and three contextual features (e.g., physical environment, technological, and social features) in order to best support learner experiences in the "shift to digital" remote learning during the pandemic.

摘要

本文从研究视角回应了题为《共情设计:想象学习者的认知与情感体验》(特蕾西和哈钦森,《教育技术研究与发展》,2019年第67卷第5期,第1259 - 1272页)的手稿。原始手稿提供了一种教学设计方法——共情设计的理论和实证基础,即在设计过程中,设计师预测学习者在参与最终设计方案时的感受。共情设计在疫情期间“向数字化转变”过程中具有重要意义。也就是说,在设计远程学习体验时,教学设计人员需要设想远程学习情境,并预测学习者在这些情境中的参与体验。为应对“向数字化”的远程学习,共情设计需要在两个重要方面进行扩展,包括学习者的参与度以及参与发生的情境。本文讨论了如何应用共情设计来考量四种参与类型(即行为参与、认知参与、情感参与和社会参与)以及三种情境特征(例如物理环境、技术特征和社会特征),以便在疫情期间“向数字化”远程学习中更好地支持学习者体验。