Suppr超能文献

使用基于 Kinect 的游戏教授四名智障小学生口腔卫生知识。

Using a kinect-based game to teach oral hygiene in four elementary students with intellectual disabilities.

机构信息

Department of Special Education, Chung Yuan Christian University, Chung-Li, Taiwan.

Department of Electronic Engineering, Chung Yuan Christian University, Chung-Li, Taiwan.

出版信息

J Appl Res Intellect Disabil. 2021 Mar;34(2):606-614. doi: 10.1111/jar.12828. Epub 2020 Nov 30.

Abstract

BACKGROUND

Individuals with intellectual disabilities (ID) may have difficulties in performing daily living tasks. Among other daily living tasks, independent oral hygiene is an essential life skill for people with ID.

MATERIALS AND METHODS

Four children with intellectual disabilities (two males and two females, ages 7-11) participated in the experiment. We employed the Kinect V2 sensor to gamify oral hygiene skill training. Specifically, a non-concurrent multiple baseline design was adopted to demonstrate the relation between game-based intervention and independent oral hygiene skills.

RESULTS

All students learned how to brush their teeth independently and maintained the skill 4 weeks later with the introduction of the game-based training. Social validity results showed the teachers and parents considered the video game was useful.

CONCLUSIONS

The proposed Kinect-based video game might be used for effective training of elementary students with ID to improve oral hygiene independently.

摘要

背景

智障人士(ID)可能在完成日常生活任务方面存在困难。在其他日常生活任务中,独立的口腔卫生是 ID 人士的基本生活技能。

材料与方法

四名智障儿童(两男两女,年龄 7-11 岁)参与了实验。我们使用 Kinect V2 传感器将口腔卫生技能训练游戏化。具体来说,采用非同期多项基线设计来证明基于游戏的干预与独立口腔卫生技能之间的关系。

结果

所有学生都学会了如何独立刷牙,并且在引入基于游戏的训练后 4 周仍能保持这一技能。社会有效性结果表明,教师和家长认为视频游戏很有用。

结论

所提出的基于 Kinect 的视频游戏可用于有效训练智障小学生,提高其独立口腔卫生技能。

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验