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利用可见支撑表面纹理进行单眼引导抓握:数据与模型

Monocular guidance of reaches-to-grasp using visible support surface texture: data and model.

作者信息

Herth Rachel A, Wang Xiaoye Michael, Cherry Olivia, Bingham Geoffrey P

机构信息

Department of Psychological and Brain Sciences, Indiana University, 1101 E 10th Street, Bloomington, IN, 47405, USA.

Centre for Vision Research, York University, Toronto, Canada.

出版信息

Exp Brain Res. 2021 Mar;239(3):765-776. doi: 10.1007/s00221-020-05989-3. Epub 2021 Jan 3.

Abstract

We investigated monocular information for the continuous online guidance of reaches-to-grasp and present a dynamical control model thereof. We defined an information variable using optical texture projected from a support surface (i.e. a table) over which the participants reached-to-grasp target objects sitting on the table surface at different distances. Using either binocular or monocular vision in the dark, participants rapidly reached-to-grasp a phosphorescent square target object with visibly phosphorescent thumb and index finger. Targets were one of three sizes. The target either sat flat on the support surface or was suspended a few centimeters above the surface at a slant. The later condition perturbed the visible relation of the target to the support surface. The support surface was either invisible in the dark or covered with a visible phosphorescent checkerboard texture. Reach-to-grasp trajectories were recorded and Maximum Grasp Apertures (MGA), Movement Times (MT), Time of MGA (TMGA), and Time of Peak Velocities (TPV) were analyzed. These measures were selected as most indicative of the participant's certainty about the relation of hand to target object during the reaches. The findings were that, in general, especially monocular reaches were less certain (slower, earlier TMGA and TPV) than binocular reaches except with the target flat on the visible support surface where performance with monocular and binocular vision was equivalent. The hypothesized information was the difference in image width of optical texture (equivalent to density of optical texture) at the hand versus the target. A control dynamic equation was formulated representing proportional rate control of the reaches-to-grasp (akin to the model using binocular disparity formulated by Anderson and Bingham (Exp Brain Res 205: 291-306, 2010). Simulations were performed and presented using this model. Simulated performance was compared to actual performance and found to replicate it. To our knowledge, this is the first study of monocular information used for continuous online guidance of reaches-to-grasp, complete with a control dynamic model.

摘要

我们研究了用于连续在线引导抓握动作的单眼信息,并提出了一个动态控制模型。我们使用从支撑表面(即桌子)投射的光学纹理定义了一个信息变量,参与者在该支撑表面上抓握位于不同距离的桌面上的目标物体。在黑暗中使用双眼或单眼视觉,参与者迅速用可见荧光的拇指和食指抓握一个荧光方形目标物体。目标有三种尺寸之一。目标要么平放在支撑表面上,要么倾斜地悬挂在表面上方几厘米处。后一种情况扰乱了目标与支撑表面的可见关系。支撑表面在黑暗中要么不可见,要么覆盖有可见的荧光棋盘纹理。记录抓握动作轨迹,并分析最大抓握孔径(MGA)、运动时间(MT)、MGA时间(TMGA)和峰值速度时间(TPV)。选择这些测量指标是因为它们最能表明参与者在抓握过程中对手与目标物体关系的确定程度。研究结果表明,一般来说,特别是单眼抓握动作比双眼抓握动作更不确定(更慢、TMGA和TPV更早),除非目标平放在可见的支撑表面上,此时单眼和双眼视觉的表现相当。假设的信息是手部与目标处光学纹理的图像宽度差异(等同于光学纹理密度)。制定了一个控制动态方程,代表抓握动作的比例速率控制(类似于Anderson和Bingham提出的使用双眼视差的模型(《实验脑研究》205:291 - 306,2010))。使用该模型进行了模拟并展示。将模拟性能与实际性能进行比较,发现二者相符。据我们所知,这是第一项关于用于连续在线引导抓握动作的单眼信息的研究,并配有一个控制动态模型。

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