Addictions Department, Institute of Psychiatry, Psychology and Neuroscience, King's College London, London, UK.
South London and Maudsley NHS Mental Health Foundation Trust, London, UK.
Addiction. 2021 Sep;116(9):2418-2430. doi: 10.1111/add.15405. Epub 2021 Jan 28.
Mental imagery manipulations are used to treat several psychological disorders, but their utility in treating cocaine use disorder (CUD) is unknown. Using prompted re-experiences and simulations with contrasting valence, we assessed the acute impact of a deliberate mental imagery task on cocaine craving.
A quantitative-qualitative 'mixed-methods' analysis of data collected for a randomized controlled trial that was stopped prematurely.
UK National Health Service addictions treatment clinic and outpatient clinical research facility (laboratory).
Adults with CUD. The original target sample was 120. All participants enrolled at the point the original trial was stopped were included (38 enrolled, 31 completed study).
Personalized (3-minute) cue-exposure (handling cocaine paraphernalia and watching video of drug preparation), immediately followed by a single 5-minute, audio-recorded, self-guided and verbally described imagery task with random assignment to one of four conditions: two mental imagery memory re-experiences (positive image before initiation to cocaine use or a negative image of a 'worst time' adverse cocaine use episode) or two future simulations (positive theme of recovery from CUD or negative theme of worsened CUD).
Task transcripts were rated for imagery detail using five dimensions using a six-point scale of imagery detail (ID) (total score = 0-25) and thematically coded. The outcome measure was cocaine craving using the Craving Experiences Questionnaire-strengths version (CEQ-S11; score = 0-110) reported at baseline, arrival at the laboratory, and immediately after the cue-exposure and mental imagery tasks.
A mixed-effects, longitudinal, restricted linear regression, with the past-positive imagery condition as referent, showed main effects of reduced craving after the imagery task (b = -29.2, 95% confidence interval (CI) = -45.3 to -13.1, P-value < 0.001) and increased craving for the future-negative task (b = 14.2, 95% CI = 0.1-28.4, P-value 0.049). There was a future-negative task by post-imagery craving interaction (b = 28.1, 95% CI = 0.1-56.1, P-value 0.049). A theory-driven, deductive/inductive qualitative analysis of the transcripts revealed six major themes: sensory characteristics, CUD vicious cycle, self-care, emotions and appraisals, social role and CUD recovery. Positively themed simulations included interpersonal connections and rewarding activity; negative images included personal adversity, with appraisals of self-criticism and hopelessness. Transcripts with more imagery detail were not associated with significantly greater reductions in craving in the positive or negative imagery task (r = -0.32, 95% CI = -0.69 to 0.13 and r = 0.06, 95% CI = -0.58 to 0.53, respectively).
In people with cocaine use disorder, after cue-exposure, a self-guided imagery task with positive themes reduced craving, whereas mental imagery simulating worsened cocaine use disorder did not appear to.
探讨药物诱发想象操作治疗可卡因使用障碍(CUD)的效果。
对一项提前终止的随机对照试验的数据进行定量-定性“混合方法”分析。
英国国家医疗服务体系成瘾治疗诊所和门诊临床研究机构(实验室)。
患有 CUD 的成年人。原始目标样本为 120 人。所有在原始试验停止时登记的参与者均被纳入(38 人登记,31 人完成研究)。
个性化(3 分钟)线索暴露(处理可卡因用具和观看药物准备视频),随后立即进行单次 5 分钟、音频记录、自我引导和口头描述的想象任务,并随机分配到以下四个条件之一:两种想象记忆再体验(可卡因使用前的积极想象或“最糟糕时期”可卡因使用不良事件的消极想象)或两种未来模拟(CUD 康复的积极主题或 CUD 恶化的消极主题)。
使用六点想象细节量表(ID)的五个维度对任务转录本进行评分(总分=0-25),并进行主题编码。使用 Craving Experiences Questionnaire-strengths version(CEQ-S11)报告基线、到达实验室时以及线索暴露和想象任务后立即的可卡因渴求程度作为结局测量。
采用混合效应、纵向、限制线性回归,以过去积极想象条件为参照,结果显示想象任务后渴求降低的主要影响(b=-29.2,95%置信区间[CI]:-45.3 至-13.1,P<0.001)和对未来消极任务渴求增加的主要影响(b=14.2,95%CI:0.1-28.4,P=0.049)。想象任务后渴求与未来消极任务之间存在交互作用(b=28.1,95%CI:0.1-56.1,P=0.049)。对转录本进行理论驱动的演绎/归纳定性分析,揭示了六个主要主题:感官特征、CUD 恶性循环、自我保健、情绪和评估、社会角色和 CUD 恢复。积极主题的模拟包括人际联系和有益活动;消极意象包括个人逆境,伴有自我批判和绝望的评价。在积极或消极想象任务中,具有更多想象细节的转录本与渴求显著降低无关(r=-0.32,95%CI:-0.69 至 0.13 和 r=0.06,95%CI:-0.58 至 0.53)。
在可卡因使用障碍患者中,线索暴露后,自我引导的积极主题想象任务可降低渴求,而模拟恶化可卡因使用障碍的想象任务似乎无此效果。