Department of Design, National Taiwan University of Science and Technology, Taipei 10607, Taiwan.
Sensors (Basel). 2021 Jan 8;21(2):384. doi: 10.3390/s21020384.
Smartphone equipment has promoted the widespread use of new media communication, and users have changed from being passive to actively receiving information. This has changed people's lifestyles, and has enriched the convenience and entertainment value of knowledge acquisition. However, the new media communication systems can be too complex, and the interface design for users to interact with the new media may not be sufficiently intuitive, which causes interface usability problems. Therefore, this research study focuses on the concept of affordance and the impact of user perception pertinent to smartphone applications on frequency modulation (FM) new media interface design. The experiment is a between-subjects design using one-way ANOVA to examine three different operation modes, namely the Litchi, Himalayas and Archimedes types. The experimental data were obtained through task performance and subjective evaluation. The results indicate that: (1) Visual information presentation methods, such as viewing and deleting, affect user perception. The three operating modes revealed significant differences, with the Himalayas type taking the least amount of task performance time. (2) There were significant differences among the different operation modes, with the Himalayas type the best in terms of the users' subjective evaluation. (3) The overall analysis of task performance and satisfaction consistently showed that the Himalayas type was better than the Litchi and Archimedes types in all aspects. (4) Smartphone user interface applications provide users with cognitive support, objects, functions, and sensory affordance, which enhance the user's interactive experience of FM new media.
智能手机设备促进了新媒体通信的广泛使用,用户从被动接受信息转变为主动获取信息。这改变了人们的生活方式,丰富了知识获取的便利性和娱乐性。然而,新媒体通信系统可能过于复杂,用户与新媒体交互的界面设计可能不够直观,这导致了界面可用性问题。因此,本研究关注的是可供性的概念以及与智能手机应用相关的用户感知对调频(FM)新媒体界面设计的影响。该实验采用单因素方差分析(one-way ANOVA),是一种被试间设计,旨在研究三种不同操作模式,即荔枝、喜马拉雅和阿基米德类型,对用户感知的影响。通过任务绩效和主观评估获得实验数据。结果表明:(1)视觉信息呈现方式,如查看和删除,会影响用户感知。三种操作模式存在显著差异,喜马拉雅模式的任务绩效时间最短。(2)不同操作模式之间存在显著差异,喜马拉雅模式在用户主观评估方面表现最佳。(3)任务绩效和满意度的综合分析一致表明,喜马拉雅模式在各方面均优于荔枝和阿基米德模式。(4)智能手机用户界面应用为用户提供认知支持、对象、功能和感官可供性,增强了用户对调频新媒体的交互体验。