Bekele Mafkereseb Kassahun, Champion Erik
UNESCO Chair of Cultural Heritage and Visualisation, School of Media, Creative Arts and Social Inquiry, Curtin University, Bentley, WA, Australia.
Front Robot AI. 2019 Sep 24;6:91. doi: 10.3389/frobt.2019.00091. eCollection 2019.
In recent years, Augmented Reality (AR), Virtual Reality (VR), Augmented Virtuality (AV), and Mixed Reality (MxR) have become popular immersive reality technologies for cultural knowledge dissemination in Virtual Heritage (VH). These technologies have been utilized for enriching museums with a personalized visiting experience and digital content tailored to the historical and cultural context of the museums and heritage sites. Various interaction methods, such as sensor-based, device-based, tangible, collaborative, multimodal, and hybrid interaction methods, have also been employed by these immersive reality technologies to enable interaction with the virtual environments. However, the utilization of these technologies and interaction methods isn't often supported by a guideline that can assist Cultural Heritage Professionals (CHP) to predetermine their relevance to attain the intended objectives of the VH applications. In this regard, our paper attempts to compare the existing immersive reality technologies and interaction methods against their potential to enhance cultural learning in VH applications. To objectify the comparison, three factors have been borrowed from existing scholarly arguments in the Cultural Heritage (CH) domain. These factors are the technology's or the interaction method's potential and/or demonstrated capability to: (1) establish a contextual relationship between users, virtual content, and cultural context, (2) allow collaboration between users, and (3) enable engagement with the cultural context in the virtual environments and the virtual environment itself. Following the comparison, we have also proposed a specific integration of collaborative and multimodal interaction methods into a Mixed Reality (MxR) scenario that can be applied to VH applications that aim at enhancing cultural learning .
近年来,增强现实(AR)、虚拟现实(VR)、增强虚拟现实(AV)和混合现实(MxR)已成为虚拟遗产(VH)领域中用于文化知识传播的热门沉浸式现实技术。这些技术被用于为博物馆增添个性化参观体验以及根据博物馆和遗产地的历史文化背景量身定制的数字内容。这些沉浸式现实技术还采用了各种交互方法,如基于传感器的、基于设备的、可触摸的、协作式的、多模态的和混合式交互方法,以实现与虚拟环境的交互。然而,这些技术和交互方法的应用往往缺乏一种指导方针来帮助文化遗产专业人员(CHP)预先确定它们与实现VH应用预期目标的相关性。在这方面,我们的论文试图比较现有的沉浸式现实技术和交互方法在增强VH应用中的文化学习方面的潜力。为了使比较客观化,我们从文化遗产(CH)领域现有的学术观点中借鉴了三个因素。这些因素是技术或交互方法在以下方面的潜力和/或已证明的能力:(1)在用户、虚拟内容和文化背景之间建立上下文关系;(2)允许用户之间进行协作;(3)在虚拟环境以及虚拟环境本身中实现与文化背景的互动。经过比较,我们还提出了将协作式和多模态交互方法具体整合到一个混合现实(MxR)场景中的方案,该方案可应用于旨在增强文化学习的VH应用。