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Correction: Application of an Adaptive, Digital, Game-Based Approach for Cognitive Assessment in Multiple Sclerosis: Observational Study.更正:一种基于数字游戏的自适应方法在多发性硬化症认知评估中的应用:观察性研究。
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引用本文的文献

1
The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review.用于注意力评估的数字游戏的制作与评估:系统评价
JMIR Serious Games. 2021 Aug 9;9(3):e26449. doi: 10.2196/26449.

更正:一种基于数字游戏的自适应方法在多发性硬化症认知评估中的应用:观察性研究。

Correction: Application of an Adaptive, Digital, Game-Based Approach for Cognitive Assessment in Multiple Sclerosis: Observational Study.

作者信息

Hsu Wan-Yu, Rowles William, Anguera Joaquin A, Zhao Chao, Anderson Annika, Alexander Amber, Sacco Simone, Henry Roland, Gazzaley Adam, Bove Riley

机构信息

Department of Neurology, Weill Institute for Neurosciences, University of California, San Francisco, San Francisco, CA, United States.

Neuroscape, University of California, San Francisco, San Francisco, CA, United States.

出版信息

J Med Internet Res. 2021 Jan 27;23(1):e27440. doi: 10.2196/27440.

DOI:10.2196/27440
PMID:33502997
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7875698/
Abstract

[This corrects the article DOI: 10.2196/24356.].

摘要

[本文更正文章DOI:10.2196/24356。]