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可穿戴 3D 机械编织:覆盖真实物体的形状针织片的自动生成。

Wearable 3D Machine Knitting: Automatic Generation of Shaped Knit Sheets to Cover Real-World Objects.

出版信息

IEEE Trans Vis Comput Graph. 2022 Sep;28(9):3180-3192. doi: 10.1109/TVCG.2021.3056101. Epub 2022 Jul 29.

Abstract

Knitting can efficiently fabricate stretchable and durable soft surfaces. These surfaces are often designed to be worn on solid objects as covers, garments, and accessories. Given a 3D model, we consider a knit for it wearable if the knit not only reproduces the shape of the 3D model but also can be put on and taken off from the model without deforming the model. This "wearability" places additional constraints on surface design and fabrication, which existing machine knitting approaches do not take into account. We introduce the first practical automatic pipeline to generate knit designs that are both wearable and machine knittable. Our pipeline handles knittability and wearability with two separate modules that run in parallel. Specifically, given a 3D object and its corresponding 3D garment surface, our approach first converts the garment surface into a topological disc by introducing a set of cuts. The resulting cut surface is then fed into a physically-based unclothing simulation module to ensure the garment's wearability over the object. The unclothing simulation determines which of the previously introduced cuts could be sewn permanently without impacting wearability. Concurrently, the cut surface is converted into an anisotropic stitch mesh. Then, our novel, stochastic, any-time flat-knitting scheduler generates fabrication instructions for an industrial knitting machine. Finally, we fabricate the garment and manually assemble it into one complete covering worn by the target object. We demonstrate our method's robustness and knitting efficiency by fabricating models with various topological and geometric complexities. Further, we show that our method can be incorporated into a knitting design tool for creating knitted garments with customized patterns.

摘要

针织可以有效地制造出具有弹性和耐用性的软表面。这些表面通常设计为覆盖物、服装和配饰,穿在固体物体上。给定一个 3D 模型,我们认为如果针织不仅可以复制 3D 模型的形状,而且可以在不改变模型形状的情况下套在模型上和脱下,那么这种针织就是可穿戴的。这种“可穿戴性”对表面设计和制造提出了额外的限制,而现有的机器针织方法并没有考虑到这一点。我们引入了第一个实用的自动流水线,用于生成既可穿戴又可机器编织的针织设计。我们的流水线通过两个并行运行的独立模块来处理可编织性和可穿戴性。具体来说,给定一个 3D 对象及其相应的 3D 服装表面,我们的方法首先通过引入一组切口将服装表面转换为拓扑圆盘。然后,将得到的切口表面输入到基于物理的脱衣模拟模块中,以确保服装在物体上的可穿戴性。脱衣模拟确定了哪些之前引入的切口可以永久缝合而不影响可穿戴性。同时,切口表面被转换为各向异性的缝线网格。然后,我们新颖的、随机的、随时可用的平针织调度程序为工业针织机生成制造指令。最后,我们制造服装并手动将其组装成一个完整的覆盖物,穿在目标物体上。我们通过制造具有各种拓扑和几何复杂度的模型来展示我们方法的鲁棒性和编织效率。此外,我们还展示了我们的方法可以被整合到一个针织设计工具中,用于创建具有定制图案的针织服装。

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