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虚拟现实运动计划对脊髓损伤患者坐位平衡能力的影响。

The Effect of Virtual Reality Exercise Program on Sitting Balance Ability of Spinal Cord Injury Patients.

作者信息

Lee Min-Jae, Lee Sun-Min

机构信息

Department of Occupational Therapy, Chungnam State University, Daejeon 33303, Korea.

Department of Occupational Therapy, College of Rehabilitation Science, Daegu University, Gyeongsan-Si 38453, Korea.

出版信息

Healthcare (Basel). 2021 Feb 9;9(2):183. doi: 10.3390/healthcare9020183.

DOI:10.3390/healthcare9020183
PMID:33572242
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7915104/
Abstract

(1) Background: Virtual reality (VR) is a useful device for rehabilitation therapy. The purpose of this study was to examine the effect of virtual reality exercise program on sitting balance with spinal cord injury; (2) Methods: 20 subjects who selected on the basis of the screening criteria were divided into the experimental group ( = 10) who underwent the virtual reality exercise program and rehabilitation therapy and the control group ( = 10) who underwent a regular sitting balance training program and a regular rehabilitation therapy. Each intervention consisted of a 30-min session a day, three times a week, for eight weeks. In order to measure functions of the sitting balance, FSA (force sensitive application) and LOS (limit of stability) were used before and after the treatment intervention; (3) Results: We found significant differences for the FSA, LOS between pre-test and post-test in the 2 groups; (4) Conclusions: The findings of this study suggest that virtual reality exercise program can be applied as a useful approach for spinal cord injury patients.

摘要

(1) 背景:虚拟现实(VR)是康复治疗的一种有用设备。本研究的目的是探讨虚拟现实运动计划对脊髓损伤患者坐位平衡的影响;(2) 方法:根据筛选标准选取的20名受试者被分为实验组(n = 10)和对照组(n = 10)。实验组接受虚拟现实运动计划和康复治疗,对照组接受常规坐位平衡训练计划和常规康复治疗。每次干预每天进行一次,每次30分钟,每周三次,共八周。为了测量坐位平衡功能,在治疗干预前后使用了FSA(力敏应用)和LOS(稳定极限);(3) 结果:我们发现两组治疗前和治疗后FSA、LOS有显著差异;(4) 结论:本研究结果表明,虚拟现实运动计划可作为脊髓损伤患者的一种有效治疗方法。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b49c/7915104/2b22e3204c03/healthcare-09-00183-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b49c/7915104/2b22e3204c03/healthcare-09-00183-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b49c/7915104/2b22e3204c03/healthcare-09-00183-g001.jpg

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J Clin Med. 2020 Sep 4;9(9):2861. doi: 10.3390/jcm9092861.
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Role of Virtual Reality in Balance Training in Patients with Spinal Cord Injury: A Prospective Comparative Pre-Post Study.虚拟现实在脊髓损伤患者平衡训练中的作用:一项前瞻性比较前后对照研究。
Asian Spine J. 2020 Feb;14(1):51-58. doi: 10.31616/asj.2019.0013. Epub 2019 Oct 4.
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Effects of anterior weight-shifting methods on sitting balance in wheelchair-dependent patients with spinal cord injury.
康复治疗改善颈椎手术后的预后:叙述性综述
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"It Helps Me With Everything": A Qualitative Study of the Importance of Exercise for Individuals With Spinal Cord Injury.“它对我的一切都有帮助”:一项对脊髓损伤个体运动重要性的定性研究。
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Effectiveness of immersive virtual reality training to improve sitting balance control among individuals with acute and sub-acute paraplegia: A randomized clinical trial.沉浸式虚拟现实训练对改善急性和亚急性截瘫患者坐立平衡控制的效果:一项随机临床试验。
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