Suppr超能文献

测试一种模拟游戏,以促进糖尿病教育中的同伴支持和以患者为中心:一项实际评估。

Testing an analogue game to promote peer support and person-centredness in education for people with diabetes: A realist evaluation.

机构信息

Diabetes Management Research, Health Promotion Research Unit, Steno Diabetes Center Copenhagen, Gentofte, Denmark.

Copenhagen Game Lab, Copenhagen, Denmark.

出版信息

Nurs Open. 2021 Sep;8(5):2536-2550. doi: 10.1002/nop2.784. Epub 2021 Mar 2.

Abstract

AIM

To explore the outcomes of testing an analogue game to incorporate person-centredness and peer dialogues in group-based diabetes education targeting people with diabetes.

DESIGN

Realist evaluation using quantitative and qualitative methods to explore context, mechanisms and outcomes of the intervention.

METHODS

In March-July 2019, the game was tested among 76 people with type 2 diabetes and 17 professionals in 19 settings across nine Danish municipalities. Data consisted of game tests, interviews and questionnaires. Data were analysed using systematic text condensation and descriptive statistics.

RESULTS

Outcomes of using the game were as follows: (a) a playful atmosphere; (b) active engagement; c) reflections on diabetes-specific experiences; (d) focused dialogues; (e) professionals gaining insight into the needs of participants; and (f) professionals experiencing peer dialogue as important to incorporate into education. Questionnaire responses showed that 92% people with diabetes and 94% professionals found that the game incorporated person-centredness and peer dialogues into education.

摘要

目的

探索测试模拟游戏的结果,该游戏将以患者为中心和同伴对话纳入针对糖尿病患者的基于小组的糖尿病教育中。

设计

使用定量和定性方法进行的现实主义评估,以探讨干预措施的背景、机制和结果。

方法

2019 年 3 月至 7 月,在丹麦 9 个市的 19 个地点,对 76 名 2 型糖尿病患者和 17 名专业人员进行了游戏测试。数据包括游戏测试、访谈和问卷调查。使用系统文本浓缩和描述性统计分析数据。

结果

使用该游戏的结果如下:(a)轻松的氛围;(b)积极参与;(c)对糖尿病具体经验的反思;(d)重点对话;(e)专业人员深入了解参与者的需求;以及(f)专业人员认为同伴对话对纳入教育很重要。问卷调查结果显示,92%的糖尿病患者和 94%的专业人员认为该游戏将以患者为中心和同伴对话纳入教育。

相似文献

2
Playing With Peers: Exploring Peer Support Mechanisms of a Type 2 Diabetes-Specific Board Game.
Qual Health Res. 2021 Sep;31(11):1990-2004. doi: 10.1177/10497323211016807. Epub 2021 Jul 21.
6
The use of dialogue tools to promote dialogue-based and person-centred patient education for people with type 2 diabetes.
Chronic Illn. 2016 Jun;12(2):145-56. doi: 10.1177/1742395315625099. Epub 2016 Jan 4.
9
Optimising planned medical education strategies to develop learners' person-centredness: A realist review.
Med Educ. 2022 May;56(5):489-503. doi: 10.1111/medu.14707. Epub 2021 Dec 22.

引用本文的文献

1
Gamification as a health education strategy of adolescents at school: Protocol for a systematic review and meta-analysis.
PLoS One. 2023 Nov 30;18(11):e0294894. doi: 10.1371/journal.pone.0294894. eCollection 2023.

本文引用的文献

1
Introduction: .
Diabetes Care. 2020 Jan;43(Suppl 1):S1-S2. doi: 10.2337/dc20-Sint.
3
Board Games for Health: A Systematic Literature Review and Meta-Analysis.
Games Health J. 2019 Apr;8(2):85-100. doi: 10.1089/g4h.2018.0017. Epub 2018 Sep 25.
4
Targeting "hardly reached" people with chronic illness: a feasibility study of a person-centered self-management education approach.
Patient Prefer Adherence. 2018 Feb 15;12:275-289. doi: 10.2147/PPA.S148757. eCollection 2018.
6
A practical framework for encouraging and supporting positive behaviour change in diabetes.
Diabet Med. 2017 Dec;34(12):1658-1666. doi: 10.1111/dme.13414. Epub 2017 Jul 28.
9
Patient perspectives on peer support for adults with type 1 diabetes: a need for diabetes-specific social capital.
Patient Prefer Adherence. 2016 Aug 2;10:1443-51. doi: 10.2147/PPA.S111696. eCollection 2016.
10
Clinical Nurse Specialists' Perceptions of Care for Vulnerable Patients.
Holist Nurs Pract. 2016 Mar-Apr;30(2):64-9. doi: 10.1097/HNP.0000000000000132.

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验