Diabetes Management Research, Health Promotion Research Unit, Steno Diabetes Center Copenhagen, Gentofte, Denmark.
Copenhagen Game Lab, Copenhagen, Denmark.
Nurs Open. 2021 Sep;8(5):2536-2550. doi: 10.1002/nop2.784. Epub 2021 Mar 2.
To explore the outcomes of testing an analogue game to incorporate person-centredness and peer dialogues in group-based diabetes education targeting people with diabetes.
Realist evaluation using quantitative and qualitative methods to explore context, mechanisms and outcomes of the intervention.
In March-July 2019, the game was tested among 76 people with type 2 diabetes and 17 professionals in 19 settings across nine Danish municipalities. Data consisted of game tests, interviews and questionnaires. Data were analysed using systematic text condensation and descriptive statistics.
Outcomes of using the game were as follows: (a) a playful atmosphere; (b) active engagement; c) reflections on diabetes-specific experiences; (d) focused dialogues; (e) professionals gaining insight into the needs of participants; and (f) professionals experiencing peer dialogue as important to incorporate into education. Questionnaire responses showed that 92% people with diabetes and 94% professionals found that the game incorporated person-centredness and peer dialogues into education.
探索测试模拟游戏的结果,该游戏将以患者为中心和同伴对话纳入针对糖尿病患者的基于小组的糖尿病教育中。
使用定量和定性方法进行的现实主义评估,以探讨干预措施的背景、机制和结果。
2019 年 3 月至 7 月,在丹麦 9 个市的 19 个地点,对 76 名 2 型糖尿病患者和 17 名专业人员进行了游戏测试。数据包括游戏测试、访谈和问卷调查。使用系统文本浓缩和描述性统计分析数据。
使用该游戏的结果如下:(a)轻松的氛围;(b)积极参与;(c)对糖尿病具体经验的反思;(d)重点对话;(e)专业人员深入了解参与者的需求;以及(f)专业人员认为同伴对话对纳入教育很重要。问卷调查结果显示,92%的糖尿病患者和 94%的专业人员认为该游戏将以患者为中心和同伴对话纳入教育。