• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

测试一种模拟游戏,以促进糖尿病教育中的同伴支持和以患者为中心:一项实际评估。

Testing an analogue game to promote peer support and person-centredness in education for people with diabetes: A realist evaluation.

机构信息

Diabetes Management Research, Health Promotion Research Unit, Steno Diabetes Center Copenhagen, Gentofte, Denmark.

Copenhagen Game Lab, Copenhagen, Denmark.

出版信息

Nurs Open. 2021 Sep;8(5):2536-2550. doi: 10.1002/nop2.784. Epub 2021 Mar 2.

DOI:10.1002/nop2.784
PMID:33650784
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8363400/
Abstract

AIM

To explore the outcomes of testing an analogue game to incorporate person-centredness and peer dialogues in group-based diabetes education targeting people with diabetes.

DESIGN

Realist evaluation using quantitative and qualitative methods to explore context, mechanisms and outcomes of the intervention.

METHODS

In March-July 2019, the game was tested among 76 people with type 2 diabetes and 17 professionals in 19 settings across nine Danish municipalities. Data consisted of game tests, interviews and questionnaires. Data were analysed using systematic text condensation and descriptive statistics.

RESULTS

Outcomes of using the game were as follows: (a) a playful atmosphere; (b) active engagement; c) reflections on diabetes-specific experiences; (d) focused dialogues; (e) professionals gaining insight into the needs of participants; and (f) professionals experiencing peer dialogue as important to incorporate into education. Questionnaire responses showed that 92% people with diabetes and 94% professionals found that the game incorporated person-centredness and peer dialogues into education.

摘要

目的

探索测试模拟游戏的结果,该游戏将以患者为中心和同伴对话纳入针对糖尿病患者的基于小组的糖尿病教育中。

设计

使用定量和定性方法进行的现实主义评估,以探讨干预措施的背景、机制和结果。

方法

2019 年 3 月至 7 月,在丹麦 9 个市的 19 个地点,对 76 名 2 型糖尿病患者和 17 名专业人员进行了游戏测试。数据包括游戏测试、访谈和问卷调查。使用系统文本浓缩和描述性统计分析数据。

结果

使用该游戏的结果如下:(a)轻松的氛围;(b)积极参与;(c)对糖尿病具体经验的反思;(d)重点对话;(e)专业人员深入了解参与者的需求;以及(f)专业人员认为同伴对话对纳入教育很重要。问卷调查结果显示,92%的糖尿病患者和 94%的专业人员认为该游戏将以患者为中心和同伴对话纳入教育。

相似文献

1
Testing an analogue game to promote peer support and person-centredness in education for people with diabetes: A realist evaluation.测试一种模拟游戏,以促进糖尿病教育中的同伴支持和以患者为中心:一项实际评估。
Nurs Open. 2021 Sep;8(5):2536-2550. doi: 10.1002/nop2.784. Epub 2021 Mar 2.
2
Playing With Peers: Exploring Peer Support Mechanisms of a Type 2 Diabetes-Specific Board Game.与同伴一起游戏:探索一款 2 型糖尿病专用棋盘游戏的同伴支持机制。
Qual Health Res. 2021 Sep;31(11):1990-2004. doi: 10.1177/10497323211016807. Epub 2021 Jul 21.
3
Flexible inclusion of dialogue about psychosocial aspects of life with type 1 diabetes in routine consultations: A study of a questionnaire-based dialogue tool to promote person-centred support.在常规会诊中灵活纳入有关1型糖尿病患者生活心理社会方面的对话:一项基于问卷的对话工具促进以患者为中心支持的研究
Diabet Med. 2022 Aug;39(8):e14881. doi: 10.1111/dme.14881. Epub 2022 May 22.
4
What does theory-driven evaluation add to the analysis of self-reported outcomes of diabetes education? A comparative realist evaluation of a participatory patient education approach.理论驱动的评估对糖尿病教育自我报告结果的分析有何贡献?对一种参与式患者教育方法的比较现实主义评估。
Patient Educ Couns. 2016 Jun;99(6):995-1001. doi: 10.1016/j.pec.2016.01.006. Epub 2016 Jan 18.
5
An ethnographic investigation of healthcare providers' approaches to facilitating person-centredness in group-based diabetes education.一项关于医疗服务提供者在基于群体的糖尿病教育中促进以患者为中心的方法的人种志研究。
Scand J Caring Sci. 2018 Jun;32(2):783-792. doi: 10.1111/scs.12509. Epub 2017 Aug 22.
6
The use of dialogue tools to promote dialogue-based and person-centred patient education for people with type 2 diabetes.使用对话工具为2型糖尿病患者促进基于对话和以患者为中心的患者教育。
Chronic Illn. 2016 Jun;12(2):145-56. doi: 10.1177/1742395315625099. Epub 2016 Jan 4.
7
Understanding the mechanisms generating outcomes in a Danish peer support intervention for socially vulnerable people with type 2-diabetes: a realist evaluation.了解丹麦针对社会弱势群体2型糖尿病患者的同伴支持干预产生效果的机制:一项现实主义评价。
Arch Public Health. 2021 Sep 6;79(1):160. doi: 10.1186/s13690-021-00676-3.
8
Group-based, person-centered diabetes self-management education: healthcare professionals' implementation of new approaches.基于群组的、以人为中心的糖尿病自我管理教育:医疗保健专业人员对新方法的实施。
BMC Health Serv Res. 2019 Jun 11;19(1):368. doi: 10.1186/s12913-019-4183-1.
9
Optimising planned medical education strategies to develop learners' person-centredness: A realist review.优化计划性医学教育策略,培养学习者的以患者为中心的理念:一项现实主义综述。
Med Educ. 2022 May;56(5):489-503. doi: 10.1111/medu.14707. Epub 2021 Dec 22.
10
The potential of a self-assessment tool to identify healthcare professionals' strengths and areas in need of professional development to aid effective facilitation of group-based, person-centered diabetes education.自我评估工具在确定医疗保健专业人员的优势和需要专业发展的领域方面的潜力,以帮助有效地促进基于群体的、以患者为中心的糖尿病教育。
BMC Med Educ. 2017 Sep 18;17(1):166. doi: 10.1186/s12909-017-1003-3.

引用本文的文献

1
Gamification as a health education strategy of adolescents at school: Protocol for a systematic review and meta-analysis.游戏化作为学校青少年健康教育策略:系统评价和荟萃分析的方案。
PLoS One. 2023 Nov 30;18(11):e0294894. doi: 10.1371/journal.pone.0294894. eCollection 2023.

本文引用的文献

1
Introduction: .引言:.
Diabetes Care. 2020 Jan;43(Suppl 1):S1-S2. doi: 10.2337/dc20-Sint.
2
Group-based, person-centered diabetes self-management education: healthcare professionals' implementation of new approaches.基于群组的、以人为中心的糖尿病自我管理教育:医疗保健专业人员对新方法的实施。
BMC Health Serv Res. 2019 Jun 11;19(1):368. doi: 10.1186/s12913-019-4183-1.
3
Board Games for Health: A Systematic Literature Review and Meta-Analysis.棋盘游戏促进健康:系统文献回顾和荟萃分析。
Games Health J. 2019 Apr;8(2):85-100. doi: 10.1089/g4h.2018.0017. Epub 2018 Sep 25.
4
Targeting "hardly reached" people with chronic illness: a feasibility study of a person-centered self-management education approach.针对慢性病“难以触及”人群:一项以患者为中心的自我管理教育方法的可行性研究
Patient Prefer Adherence. 2018 Feb 15;12:275-289. doi: 10.2147/PPA.S148757. eCollection 2018.
5
The potential of a self-assessment tool to identify healthcare professionals' strengths and areas in need of professional development to aid effective facilitation of group-based, person-centered diabetes education.自我评估工具在确定医疗保健专业人员的优势和需要专业发展的领域方面的潜力,以帮助有效地促进基于群体的、以患者为中心的糖尿病教育。
BMC Med Educ. 2017 Sep 18;17(1):166. doi: 10.1186/s12909-017-1003-3.
6
A practical framework for encouraging and supporting positive behaviour change in diabetes.鼓励和支持糖尿病患者积极行为改变的实用框架。
Diabet Med. 2017 Dec;34(12):1658-1666. doi: 10.1111/dme.13414. Epub 2017 Jul 28.
7
Implementing shared decision making in the NHS: lessons from the MAGIC programme.在英国国家医疗服务体系(NHS)中实施共同决策:来自MAGIC项目的经验教训。
BMJ. 2017 Apr 18;357:j1744. doi: 10.1136/bmj.j1744.
8
Psychosocial Care for People With Diabetes: A Position Statement of the American Diabetes Association.糖尿病患者的心理社会护理:美国糖尿病协会的立场声明。
Diabetes Care. 2016 Dec;39(12):2126-2140. doi: 10.2337/dc16-2053.
9
Patient perspectives on peer support for adults with type 1 diabetes: a need for diabetes-specific social capital.1型糖尿病成人患者对同伴支持的看法:对特定糖尿病社会资本的需求
Patient Prefer Adherence. 2016 Aug 2;10:1443-51. doi: 10.2147/PPA.S111696. eCollection 2016.
10
Clinical Nurse Specialists' Perceptions of Care for Vulnerable Patients.临床护理专家对弱势患者护理的认知
Holist Nurs Pract. 2016 Mar-Apr;30(2):64-9. doi: 10.1097/HNP.0000000000000132.