Department of Nutrition, University of North Carolina Greensboro, Greensboro, NC.
Department of Nutrition, University of North Carolina Greensboro, Greensboro, NC.
J Nutr Educ Behav. 2021 Mar;53(3):232-239. doi: 10.1016/j.jneb.2020.12.004.
Examine the acceptability of an evidence-based, contextually tailored, virtual avatar coaching approach for nutrition education among adult-child dyads with low income.
Structured observations and semistructured interviews.
Low-income communities in 2 midsized urban areas.
Fifteen African American adult and child (aged 5-10 years old) dyads recruited from community agencies.
Structured observation during the use of the virtual avatar coaching program and qualitative feedback on program experience after using the program.
Transcripts were independently coded by 2 trained coders. Content analysis was conducted to determine trends and patterns in responses, and salient quotes were extracted from the manuscripts.
The program generated dialogue between the children and adults around preferences and dietary habits. Adults and children described the program as being helpful, informative, motivational, and fun. Adults and children liked that the avatar acknowledged them at a personal level, provided accountability, and was tailored to them and their environment. Children wanted the ability to customize the avatar, more gamification, and avatar demonstration of healthy behaviors. Children felt the program would improve their health behaviors and were interested in using it again.
This study highlights information that can be used to improve avatar-based programs for nutrition education with children and their adult caregivers who have low income. Future work should assess the impact of user customization experience, program impact on dietary behaviors, and resources required to scale and maintain the program with community agencies.
考察一种基于证据、针对具体情境、采用虚拟化身进行辅导的方法在为低收入的成人-儿童二人组提供营养教育方面的可接受性。
结构观察和半结构访谈。
两个中等城市的低收入社区。
从社区机构招募的 15 对非裔美国成人和儿童(年龄为 5-10 岁)。
在使用虚拟化身辅导计划期间进行结构观察,以及在使用计划后对计划体验的定性反馈。
由 2 名经过培训的编码员对转录本进行独立编码。采用内容分析法确定反应中的趋势和模式,并从手稿中提取突出的引语。
该计划在儿童和成人之间围绕偏好和饮食习惯展开了对话。成人和儿童将该计划描述为具有帮助性、信息性、激励性和趣味性。成人和儿童喜欢化身能够在个人层面上认可他们,提供问责制,并针对他们和他们的环境进行量身定制。儿童希望能够自定义化身,增加更多的游戏化元素,并希望化身能够展示健康行为。儿童认为该计划将改善他们的健康行为,并对再次使用该计划感兴趣。
本研究强调了可以用于改进针对营养教育的基于化身的程序的信息,这些程序适用于有低收入的儿童及其成年照顾者。未来的工作应该评估用户自定义体验、对饮食行为的影响以及与社区机构一起扩大和维持该计划所需的资源。