Center of Excellence for Positive Organizational Psychology, Erasmus University Rotterdam.
J Occup Health Psychol. 2021 Jun;26(3):175-188. doi: 10.1037/ocp0000277. Epub 2021 Mar 29.
All job demands are exhausting, but hindrance job demands are particularly stressful since they also impede personal growth and goal attainment. In the present study, we use the dual perspective model to distinguish between agency hindrance job demands (i.e., task-related stressors that cost energy and offer few opportunities for mastery and competence) and communion hindrance job demands (i.e., social stressors that cost energy and limit the probability of experiencing close relationships). We hypothesize that daily agency hindrance job demands and daily communion hindrance job demands have unique indirect and negative associations with daily job performance (i.e., in-role and extra-role performance behaviors) through daily work engagement. In addition, we used theories about proactivity and play to hypothesize that the association of both types of hindrance job demands with work engagement will be moderated by playful work design-the process of proactively creating conditions during work activities that foster competition or fun. Employees from various occupational backgrounds filled out an online questionnaire at the end of each workday (N = 202 × 5.61 days = 1,133 observations). The results of structural equation modeling analyses supported our mediation hypotheses. In addition, as predicted, the negative association between agency hindrance job demands and work engagement was buffered on days when employees designed competition, whereas the negative relation between communion hindrance job demands and work engagement was buffered on days when employees designed fun. We discuss the theoretical and practical implications of these findings. (PsycInfo Database Record (c) 2021 APA, all rights reserved).
所有工作要求都让人疲惫不堪,但阻碍性工作要求尤其具有压力,因为它们不仅阻碍个人成长和目标实现,还会阻碍个人成长和目标实现。在本研究中,我们使用双重视角模型来区分能动性阻碍性工作要求(即与任务相关的压力源,它们消耗精力,提供很少的掌握和能力机会)和交际性阻碍性工作要求(即消耗精力并限制亲密关系体验概率的社会压力源)。我们假设,日常能动性阻碍性工作要求和日常交际性阻碍性工作要求通过日常工作投入,对日常工作绩效(即角色内和角色外绩效行为)具有独特的间接和负面关联。此外,我们利用关于主动性和游戏的理论,假设这两种阻碍性工作要求与工作投入的关联将受到游戏性工作设计的调节,即主动在工作活动中创造促进竞争或乐趣的条件的过程。来自不同职业背景的员工每天在工作结束时填写在线问卷(N=202×5.61 天=1133 次观察)。结构方程模型分析的结果支持了我们的中介假设。此外,正如预测的那样,当员工设计竞争时,能动性阻碍性工作要求与工作投入之间的负面关系得到了缓冲,而当员工设计乐趣时,交际性阻碍性工作要求与工作投入之间的负面关系也得到了缓冲。我们讨论了这些发现的理论和实践意义。(PsycInfo 数据库记录(c)2021 APA,保留所有权利)。