Sonnenschein S
Department of Psychology, UMBC, Catonsville, MD 21228.
Child Dev. 1988 Jun;59(3):694-702. doi: 10.1111/j.1467-8624.1988.tb03228.x.
Referential communication can be conceptualized as consisting of substantive knowledge, enabling skills, and procedural rule knowledge. One type of procedural rule is to tailor a message to the needs of one's listener. 2 studies investigated whether children vary the amount of information in a message (contrastive or redundant) as a function of either sharing a previous experience with that listener or the age of the listener. First- (M = 6-8), fourth- (M = 9-9), and fifth- (M = 10-8) grade speakers played a referential communication game with a fictitious listener. All children were more likely to give redundant messages to listeners with whom they had no common shared experience or to strangers than to listeners with whom they had shared a previous experience. Only the older children, however, varied the type of redundant messages in keeping with the needs of the listeners. Furthermore, the older children were more likely to vary how much information they included in their messages as a function of the listener's age. Discussion focuses on the need to consider the acquisition of communicative competence as the acquisition of specific skills within the context of specific tasks.
参照性沟通可以被概念化为由实质性知识、促成技能和程序性规则知识组成。一种程序性规则是根据听众的需求调整信息。两项研究调查了儿童是否会根据与听众分享过先前经历或听众的年龄,来改变信息中对比性或冗余性信息的数量。一年级(平均年龄=6至8岁)、四年级(平均年龄=9至9岁)和五年级(平均年龄=10至8岁)的儿童与一个虚构的听众玩参照性沟通游戏。与没有共同经历的听众或陌生人相比,所有儿童都更有可能向他们发送冗余信息,而不是向有过共同经历的听众发送冗余信息。然而,只有年龄较大的儿童会根据听众的需求改变冗余信息的类型。此外,年龄较大的儿童更有可能根据听众的年龄改变他们在信息中包含的信息量。讨论集中在需要将交际能力的获得视为在特定任务背景下获得特定技能。