Institute of Human Origins, School of Human Evolution and Social Change, Arizona State University, Tempe, AZ, USA; Département d'anthropologie, Université de Montréal, Montréal, QC, Canada.
Institute of Human Origins, School of Human Evolution and Social Change, Arizona State University, Tempe, AZ, USA.
J Hum Evol. 2021 Jun;155:102981. doi: 10.1016/j.jhevol.2021.102981. Epub 2021 Apr 10.
The invention of projectile technology had important ramifications for hominin evolution. However, the number of stone points that could have been used as projectiles fluctuates in archaeological assemblages, making it difficult to define when projectile technology was first widely adopted and how its usage changed over time. Here we use an agent-based model to simulate a hunter-gatherer foraging system where armatures are dropped according to their usage. We explore the impact of interactions between human behaviors and the environmental constraints of a data-informed landscape on the distribution and number of lithic armatures found in archaeological assemblages. We ran 2400 simulations modeling different population sizes, rates of hunting with projectiles, and tool curation levels. For each simulation, we recorded the location of dropped armatures and calculated the number and percentage of used armatures that were discarded at habitation camps vs. lost during hunting. We used linear regression to identify the demographic, behavioral, and environmental factor(s) that best explained changes in these numbers and percentages. The model results show that in a well-controlled environment, most armatures used as projectile weapons are lost or discarded at hunting sites; only ∼4.5% of used armatures (or ∼2 armatures per year of simulation) are discarded in habitation camps where they would likely be excavated. These findings suggest that even rare hafted armatures found in the Early and Middle Stone Age could indicate a well-established use of such tools. Our model shows that interactions between reoccupation of archaeological sites, population size, rate of hunting with projectile weapons, and tool curation levels strongly influence the count of lithic armatures found in archaeological assemblages. Therefore, we argue that fluctuations in the counts of armatures documented at archaeological sites should be evaluated within their demographic and environmental contexts to better understand if they reflect spatiotemporal changes in hunting behavior.
投射物技术的发明对人类进化有重要影响。然而,考古组合中可作为投射物使用的石尖数量波动较大,这使得难以确定投射物技术何时首次被广泛采用以及其使用方式随时间的变化。在这里,我们使用基于代理的模型来模拟一个狩猎采集者觅食系统,其中根据其用途丢弃臂架。我们探索了人类行为与数据驱动景观的环境约束之间的相互作用对考古组合中发现的石器臂架的分布和数量的影响。我们运行了 2400 次模拟,模拟了不同的人口规模、用投射物狩猎的速度和工具养护水平。对于每个模拟,我们记录了丢弃臂架的位置,并计算了在栖息地营地丢弃的和在狩猎期间丢失的已使用臂架的数量和百分比。我们使用线性回归来确定解释这些数量和百分比变化的人口、行为和环境因素。模型结果表明,在一个控制良好的环境中,大多数用作投射武器的臂架在狩猎地点丢失或丢弃;只有约 4.5%的已使用臂架(或每年模拟 2 个臂架)在居住营地丢弃,在那里它们很可能被挖掘出来。这些发现表明,即使在早期和中石器时代发现的罕见有柄臂架也可能表明这些工具得到了很好的使用。我们的模型表明,考古遗址的重新占用、人口规模、用投射武器狩猎的速度和工具养护水平之间的相互作用强烈影响了在考古组合中发现的石器臂架的数量。因此,我们认为,应该在人口和环境背景下评估考古遗址记录的臂架数量的波动,以更好地了解它们是否反映了狩猎行为的时空变化。