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交互式神经病理学iBook作为兽医学学生辅助学习工具的开发与应用

Development and Application of an Interactive Neuropathology iBook as a Complementary Learning Tool for Veterinary Medicine Students.

作者信息

Arauz Maziel, Fuentealba Carmen, Vanderstichel Raphael, Bolfa Pompei, Sithole Fortune, Laws Antoine, Illanes Oscar

出版信息

J Vet Med Educ. 2021 May 10:e20200105. doi: 10.3138/jvme-2020-0105.

Abstract

Neuropathology is a challenging subject for most medical students. Delivering a gamified learning tool on this topic may motivate students and increase knowledge in the discipline. We report the development of such a tool in iBook format for the systemic pathology course delivered at Ross University School of Veterinary Medicine. Composed of 10 chapters (cases), this Neuropathology iBook (NP-iB) reviews basic clinical manifestations, neuropathology, and pathogenesis of common non-neoplastic conditions that cause brain disease in domestic animals. The goal of each chapter is to reach a diagnosis by interactively answering specific questions after reviewing relevant medical history, clinical pathology, and autopsy findings. Our hypothesis: the NP-iB improves students' ability to recognize these diseases, reflected in higher test scores. Using a post-test only control group design, data were gathered from all students enrolled in the course in two different semesters, fall 2017 and spring 2018 ( = 300). NP-iB users ( = 51, 17%) and usage time were identified by answers to multiple-choice questions embedded in the course assessments. Ninety percent of users had a positive perception although no statistically significant differences were found in median test scores between users and non-users. Statistically significant test score differences were found across how much time students used the NP-iB ( = .005); the lowest test score median values were found for neuropathology questions not related to the NP-iB, in students who used it for more than 3 hours. Unexpectedly, a low number of students preferred this digital learning tool, and its use did not improve their learning outcomes.

摘要

对大多数医学生来说,神经病理学是一门具有挑战性的学科。提供一个关于该主题的游戏化学习工具可能会激发学生的积极性,并增加他们在该学科的知识。我们报告了为罗斯大学兽医学院系统病理学课程开发的这种iBook格式工具。这本神经病理学iBook(NP-iB)由10章(病例)组成,回顾了引起家畜脑部疾病的常见非肿瘤性疾病的基本临床表现、神经病理学和发病机制。每章的目标是在回顾相关病史、临床病理学和尸检结果后,通过交互式回答特定问题来做出诊断。我们的假设是:NP-iB提高了学生识别这些疾病的能力,这体现在更高的考试成绩上。采用仅后测对照组设计,从2017年秋季和2018年春季两个不同学期注册该课程的所有学生中收集数据(n = 300)。通过课程评估中嵌入的多项选择题答案来识别NP-iB用户(n = 51,17%)及其使用时间。尽管在用户和非用户的考试成绩中位数上没有发现统计学上的显著差异,但90%的用户有积极的看法。在学生使用NP-iB的时间长短方面发现了统计学上的显著考试成绩差异(P = 0.005);在使用NP-iB超过3小时的学生中,与NP-iB无关的神经病理学问题的考试成绩中位数最低。出乎意料的是,只有少数学生喜欢这种数字学习工具,而且它的使用并没有提高他们的学习成果。

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