CIET-PRAM, Department of Family Medicine, McGill University, Montreal, Québec, Canada
Departamento de Medicina Familiar y Salud Pública, Universidad de La Sabana, Chía, Colombia.
BMJ Open. 2021 May 13;11(5):e042892. doi: 10.1136/bmjopen-2020-042892.
Explore the acceptability and feasibility of a randomised controlled trial (RCT) to assess game jams-participatory events to cocreate digital or board games in a time-constrained environment-in cultural safety training of medical students. The pilot tests methods and procedures and explores the validity and reliability of our research instrument.
Two-arm parallel-group pilot RCT with a 1:1 allocation ratio.
Faculty of Medicine in Chia, Colombia.
79 final-year medical students completed the baseline questionnaire. 64 completed the assessment immediately after the intervention: 31 in the intervention group (20 female) and 33 in the control group (18 female). 35 completed the final assessment (18 control and 17 intervention) 4 months after the intervention.
The intervention group joined a 5-hour game jam composed of a 1-hour lecture and a 4-hour session to create and to play educational games about cultural safety. The control group had a 1-hour conventional lesson, followed by a 4-hour study session of selected readings on cultural safety.
The instrument, an online self-administered Likert-type questionnaire, assessed a self-reported cultural safety results chain based on a planned behaviour theory. Student recruitment, retention and perception of the activity determined acceptability. The methodological and logistical factors for a full-scale study determined feasibility.
After the intervention, students randomised to that arm reported a slightly higher cultural safety score (26.9) than those in the control group (25.9) (difference -1, 95% CI -3.0 to 1.0). Students described game jam learning in favourable terms and considered cultural safety training relevant. The university authorised the conduct of the full-scale trial.
Game jam learning is feasible and acceptable for cultural safety training of Colombian medical students. Researchers and educators may find our results informative in the design of RCTs assessing educational interventions.
ISRCTN14261595 (stage: pilot study results).
探索在医学生文化安全培训中,采用随机对照试验(RCT)评估游戏竞赛的可行性,游戏竞赛是一种在时间受限的环境中共同创作数字或棋盘游戏的参与式活动。该试验对方法和程序进行了初步测试,并探讨了我们研究工具的有效性和可靠性。
一项采用 1:1 分配比例的双臂平行分组的先导性 RCT。
哥伦比亚恰帕斯医学校区。
79 名即将毕业的医学生完成了基线问卷。64 名学生在干预后立即进行评估:干预组 31 名(20 名女性),对照组 33 名(18 名女性)。35 名学生在干预 4 个月后完成最终评估(对照组 18 名,干预组 17 名)。
干预组参加了一个 5 小时的游戏竞赛,其中包括 1 小时的讲座和 4 小时的创作和玩关于文化安全的教育游戏。对照组参加了 1 小时的常规课程,然后是 4 小时的文化安全相关阅读自学。
研究工具是一种在线自我管理的李克特量表,根据计划行为理论评估文化安全结果链的自我报告。学生招募、保留和对活动的看法决定了可接受性。全面研究的方法学和后勤因素决定了可行性。
干预后,随机分配到该组的学生报告的文化安全评分(26.9)略高于对照组(25.9)(差值-1,95%置信区间-3.0 至 1.0)。学生用积极的语言描述了游戏竞赛的学习,并认为文化安全培训很有意义。大学授权进行全面试验。
游戏竞赛学习对于哥伦比亚医学生的文化安全培训是可行和可接受的。研究人员和教育工作者在设计评估教育干预的 RCT 时可能会发现我们的研究结果很有帮助。
ISRCTN87106428(阶段:初步研究结果)。