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小儿裂伤修复术中虚拟现实与标准护理的初步随机对照试验

Pilot Randomized Controlled Trial of Virtual Reality vs. Standard-of-Care During Pediatric Laceration Repair.

作者信息

Goldman Ran D, Behboudi Amir

机构信息

The Pediatric Research in Emergency Therapeutics (PRETx) Program, Division of Pediatric Emergency Medicine, Department of Pediatrics, University of British Columbia, Vancouver, Canada.

Division of Pediatric Emergency Medicine, BC Children's Hospital Research Institute, Vancouver, BC Canada.

出版信息

J Child Adolesc Trauma. 2021 Mar 26;14(2):295-298. doi: 10.1007/s40653-021-00350-4. eCollection 2021 Jun.

Abstract

Virtual reality (VR) is an emerging immersive technology with initial documentation of reduction in anxiety and pain when used by children in the hospital setting. The objective of this study was to compare VR to standard of care (SOC) in a pediatric Emergency Department (ED) for pain management and anxiety among children needing a laceration repair procedure. We conducted a prospective randomized controlled trial in a tertiary pediatric ED (NCT03681717) with children 6-16 years of age going through a laceration repair procedure. Intervention was low-cost VR goggles with a free roller coaster application during the procedure or SOC in the ED during the same time (1:1). The primary outcome was post-procedure pain (Faces Pain Scale - Revised (FPS-R)), and secondary outcome was the Venham Situational Anxiety (VSA) score. A total of 32 subjects were in the VR group and 30 in the SOC group. Age, gender, location and length of the laceration, number of sutures needed, use of oral, topical or local anesthetics, time to complete the procedure and time to discharge, were similar between groups. Pain and anxiety as measured after the procedure were very low, and similar between groups. Children rated the VR experience more positively than the SOC ( = 0.01). Using low cost VR system was similar to our tertiary pediatric center SOC comfort level and children enjoyed the VR system more. VR may serve as an additional tool in the armamentarium of ED providers for pain and anxiety reduction during laceration repairs.

摘要

虚拟现实(VR)是一种新兴的沉浸式技术,初步文献表明,儿童在医院环境中使用VR时,焦虑和疼痛会减轻。本研究的目的是在儿科急诊科(ED)比较VR与标准护理(SOC)对需要进行伤口缝合修复手术的儿童的疼痛管理和焦虑情况。我们在一家三级儿科急诊科进行了一项前瞻性随机对照试验(NCT03681717),研究对象为6至16岁正在接受伤口缝合修复手术的儿童。干预措施为在手术过程中使用低成本VR护目镜及免费的过山车应用程序,或同期在急诊科接受标准护理(1:1)。主要结局指标为术后疼痛(面部疼痛量表修订版(FPS-R)),次要结局指标为韦纳姆情境焦虑(VSA)评分。VR组共有32名受试者,SOC组有30名。两组在年龄、性别、伤口位置和长度、所需缝线数量、口服、局部或局部麻醉剂的使用、完成手术的时间和出院时间等方面相似。术后测量的疼痛和焦虑程度很低,且两组之间相似。儿童对VR体验的评价比标准护理更积极(=0.01)。使用低成本VR系统与我们三级儿科中心的标准护理舒适度水平相似,儿童更喜欢VR系统。VR可作为急诊科医护人员在伤口缝合修复过程中减轻疼痛和焦虑的额外工具。

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