Division of Pediatric Emergency Medicine, Department of Pediatrics.
Department of Pediatrics, Albert Einstein College of Medicine - Children's Hospital at Montefiore, Bronx, New York.
J Emerg Med. 2022 Jul;63(1):72-82. doi: 10.1016/j.jemermed.2022.01.025. Epub 2022 Aug 5.
Although procedural pain is effectively treated with analgesics, managing anxiety during laceration repair is more challenging.
We examined the feasibility of using immersive virtual reality (VR) as anxiolysis during laceration repair in the pediatric emergency department (ED).
We conducted a non-blinded, observational, pilot study in an urban pediatric ED that enrolled a convenience sample of children aged 5-13 years undergoing sutured repair of non-facial lacerations. Subjects played an immersive VR game while undergoing laceration repair. Parents assessed their child's anxiety on a 100-mm visual analogue scale at enrollment and during laceration repair. The primary outcome measure was the percentage of children whose anxiety score did not increase by ≥ 20 mm from enrollment to the first stitch.
Forty patients completed the study. Mean initial anxiety score was 54 mm (standard deviation 33 mm). Thirty-seven of forty patients (93%; 95% confidence interval [CI] 83-99%) had anxiety scores that did not increase by 20 mm or more from enrollment to the first stitch. Eighty percent (95% CI 64-91%) of patients' anxiety scores decreased between enrollment and first stitch. The mean change in anxiety score at first stitch was -39 mm (95% CI -51 mm to -27 mm; p < 0.001). Similar downward trends in anxiety scores were noted throughout the procedure. All laceration repairs were successfully completed without sedation or restraints. There were no adverse events noted, and the main barriers identified with VR use involved easily correctable technical difficulties with the equipment.
Immersive VR is a safe and effective distractive technique to reduce procedural anxiety during laceration repair in the pediatric ED.
尽管程序性疼痛可以通过镇痛药有效治疗,但管理撕裂伤修复期间的焦虑更为具有挑战性。
我们研究了沉浸式虚拟现实(VR)在儿科急诊部门(ED)用于撕裂伤修复的可行性。
我们在城市儿科 ED 进行了一项非盲、观察性、试点研究,该研究纳入了年龄在 5-13 岁之间、接受非面部撕裂伤缝合修复的便利样本儿童。参与者在接受撕裂伤修复的同时玩沉浸式 VR 游戏。父母在入组时和撕裂伤修复期间使用 100 毫米视觉模拟量表评估孩子的焦虑程度。主要结局指标是焦虑评分从入组到第一针缝线不增加≥20 毫米的儿童比例。
四十名患者完成了研究。平均初始焦虑评分 54 毫米(标准差 33 毫米)。四十名患者中的三十九名(93%;95%置信区间 [CI] 83-99%)的焦虑评分从入组到第一针缝线没有增加 20 毫米或更多。80%(95% CI 64-91%)的患者焦虑评分在入组和第一针缝线之间降低。第一针缝线时的焦虑评分平均变化为-39 毫米(95% CI -51 毫米至-27 毫米;p<0.001)。整个过程中焦虑评分均呈下降趋势。所有撕裂伤修复均在无镇静或约束的情况下成功完成。未观察到不良事件,使用 VR 识别出的主要障碍涉及设备的易于纠正的技术困难。
沉浸式 VR 是一种安全有效的分散注意力技术,可减少儿科 ED 撕裂伤修复过程中的程序焦虑。