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慢性呼吸道疾病患者在进行蹬车测力仪或跑步机训练课程与任天堂Wii适应性体育活动课程时的心肺反应比较。

Comparison of the cardio-respiratory response of a training session on cycloergometer or treadmill versus an Adapted Physical Activity session on Nintendo Wii, in patients with chronic respiratory disease.

作者信息

Nicolas S, Beaumont M, Glaziou P-Y, Simon B, Gut-Gobert C, Couturaud F

机构信息

Pulmonary Rehabilitation Unit, University Hospital of Brest, France.

Pulmonary Rehabilitation Unit, Morlaix Hospital Centre, EA3878 (GETBO) CIC Inserm 1412, European University of Occidental Brittany, Morlaix, France.

出版信息

Respir Med Res. 2021 May;79:100827. doi: 10.1016/j.resmer.2021.100827. Epub 2021 Apr 28.

DOI:10.1016/j.resmer.2021.100827
PMID:33991802
Abstract

OBJECTIVES

During a pulmonary rehabilitation program (PRP), patients frequently report that the classically proposed activities (as cycloergometer or treadmill) are not playful. The goal of adapted physical activities is to maintain physical activity that is more playful for patients. The Nintendo Wii Gaming Console allows a playful physical activity. However, it seems important to know if this tool allows physical activity with an effective cardiorespiratory effect. The objective was to compare the cardiorespiratory response of a 30-minute training session on cycloergometer (C) and treadmill (T) versus a 30-minute training session with Wii.

METHODS

Patients admitted to the PR unit of Brest University Hospital (France) were eligible for this randomized study if they had a chronic pulmonary disease. The endpoints were heart rate (HR), pulse oxymetry, dyspnea, lower limb penibility and pleasure felt.

RESULTS

Twenty patients were prospectively included. HR was significantly higher at the end of the Wii session in comparison with C session (P=0.001); there was no significant difference in HR between Wii and T. We found no significant difference for dyspnea and lower limb penibility between Wii and C (respectively P=0.8 and P=0.7) and between Wii and T (respectively P=0.96 and P=0.5). The pleasure felt was significantly greater during Wii compared to C and T (respectively P=0.001 and P=0.001).

CONCLUSIONS

Exercise training using Wii with identifiable games require higher HR at the end of the session compared to C and a similar cardiorespiratory response compared to T with the same dyspnea and lower limb exertion and with a pleasure felt significantly higher. Wii can be used for exercise training during PRP.

摘要

目的

在肺康复计划(PRP)期间,患者经常报告经典的推荐活动(如蹬车测力计或跑步机)缺乏趣味性。适应性体育活动的目标是保持对患者而言更具趣味性的体育活动。任天堂Wii游戏机可实现趣味性的体育活动。然而,了解该工具是否能带来具有有效心肺效应的体育活动似乎很重要。目的是比较在蹬车测力计(C)和跑步机(T)上进行30分钟训练与使用Wii进行30分钟训练时的心肺反应。

方法

入住法国布雷斯特大学医院PR科的患者若患有慢性肺部疾病,则有资格参与这项随机研究。终点指标为心率(HR)、脉搏血氧饱和度、呼吸困难程度、下肢易疲劳性和愉悦感。

结果

前瞻性纳入了20名患者。与C组训练结束时相比,Wii组训练结束时的HR显著更高(P = 0.001);Wii组和T组之间的HR无显著差异。我们发现Wii组与C组之间(P分别为0.8和0.7)以及Wii组与T组之间(P分别为0.96和0.5)在呼吸困难程度和下肢易疲劳性方面无显著差异。与C组和T组相比,Wii组训练期间的愉悦感显著更强(P分别为0.001和0.001)。

结论

与C组相比,使用带有可识别游戏的Wii进行运动训练在训练结束时需要更高的心率,与T组相比具有相似的心肺反应,呼吸困难程度和下肢用力情况相同,且愉悦感显著更高。Wii可用于PRP期间的运动训练。

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