Zamani Peyman, Biparva Haghighi Somayeh, Ravanbakhsh Majid
Department of Speech Therapy, Ahvaz Jundishapur University of Medical Sciences, Ahvaz, Iran.
Department of General Courses, School of Medicine, Ahvaz Jundishapur University of Medical Sciences, Ahvaz, Iran.
J Adv Med Educ Prof. 2021 Apr;9(2):102-108. doi: 10.30476/jamp.2021.87911.1330.
Instruction in teacher-centered formats may lead to early learning fatigue, which in turn, decelerates students' knowledge retrieval. Presently, teachers try to increase students' participation and their active attention to course content by incorporating effective, applicable, low-cost, and enjoyable teaching apparatuses.
The participants of this quasi-experimental study were the students of speech therapy in 4th semester (n=83) at Ahvaz Jundishapur University of Medical Sciences. They were simple-randomly divided into two groups of experimental (who received the crossword puzzle accompanied by lecture or the hybrid method as Group A) and control (who received the traditional method as Group B). The students' knowledge level and students' satisfaction with their received instruction methods were assessed as outcome measures throughout the experiment for both groups. The test score of students' initial knowledge of the concepts in Speech Therapy, the score from the semester final exam of the courses in forms of multiple choice questions, and the retained learning score were calculated as the pre-test, post-test and a follow-up measurement, respectively. Independent-samples T-test for comparative analyses of students' satisfaction between the pre-test and post-test, and multivariate repeated measures ANOVA test were used to analyze the students' knowledge level at three time-points (before, immediately after, and one month after the trainings). The data were analyzed using SPSS ver. 18.0 software, and at the level of statistical significance of P≤0.05.
Both educational methods significantly improved the students' knowledge level after the trainings (P=0.030); however, the mean score of knowledge and learning of Group A (mean=17.14) were significantly higher than that of Group B (mean=16.02) immediately after (P=0.036) and one month after the trainings (mean=18.26 vs. 16.10) (P=0.001). The mean score of students' satisfaction in Group A was also significantly higher than that in Group B (P=0.010).
Utilizing the crossword puzzle as an enjoyable and participatory teaching tool accompanied by lecture could improve management quality in Speech Therapy sessions.
以教师为中心的教学形式可能会导致早期学习疲劳,进而减缓学生的知识检索速度。目前,教师试图通过采用有效、适用、低成本且有趣的教学工具来提高学生的参与度以及他们对课程内容的积极关注度。
这项准实验研究的参与者是阿瓦士军迪沙普尔医科大学第四学期言语治疗专业的学生(n = 83)。他们被简单随机分为两组,实验组(接受讲座加填字游戏,即混合教学法,为A组)和对照组(接受传统教学法,为B组)。在整个实验过程中,对两组学生的知识水平以及他们对所接受教学方法的满意度进行评估,作为结果指标。分别计算言语治疗概念的学生初始知识测试分数、课程期末考试以多项选择题形式呈现的分数以及留存学习分数,作为前测、后测和随访测量。使用独立样本t检验对前测和后测学生满意度进行比较分析,并使用多变量重复测量方差分析来分析三个时间点(培训前、培训后即刻和培训后一个月)的学生知识水平。数据使用SPSS 18.0软件进行分析,统计显著性水平为P≤0.05。
两种教学方法在培训后均显著提高了学生的知识水平(P = 0.030);然而,培训后即刻(P = 0.036)以及培训后一个月(均值分别为18.26对16.10)(P = 0.001),A组的知识和学习平均分数(均值 = 17.14)显著高于B组(均值 = 16.02)。A组学生满意度的平均分数也显著高于B组(P = 0.010)。
将填字游戏作为一种有趣且具有参与性的教学工具并结合讲座使用,可以提高言语治疗课程的管理质量。