Arnold Matthew, Tan Sheryn, Pakos Tiani, Stretton Brandon, Kovoor Joshua, Gupta Aashray, Thomas Josephine, Bacchi Stephen
University of Adelaide, Adelaide, SA 5005 Australia.
Royal Adelaide Hospital, Adelaide, SA 5000 Australia.
Med Sci Educ. 2024 Jun 22;34(5):1231-1237. doi: 10.1007/s40670-024-02085-x. eCollection 2024 Oct.
Crossword puzzles have been utilised as a means of health professions education (HPE) gamification. A systematic review conducted in accordance with PRISMA guidelines was performed to evaluate the educational impact and describe the characteristics of crosswords in HPE contexts. Twenty-nine studies fulfilled inclusion criteria. Crossword puzzles are an enjoyable learning activity and provide positive educational impact. The available evidence suggests crossword puzzles increase student knowledge on objective measures.
The online version contains supplementary material available at 10.1007/s40670-024-02085-x.
填字游戏已被用作卫生专业教育(HPE)游戏化的一种手段。按照PRISMA指南进行了一项系统评价,以评估教育影响并描述HPE背景下填字游戏的特征。29项研究符合纳入标准。填字游戏是一种有趣的学习活动,并具有积极的教育影响。现有证据表明填字游戏能提高学生在客观测评方面的知识。
在线版本包含可在10.1007/s40670-024-02085-x获取的补充材料。