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胡蜂的空间记忆:使用 Y 型迷宫试验的初步研究。

Spatial memory in Vespula germanica wasps: A pilot study using a Y-maze assay.

机构信息

Laboratorio Ecotono, Instituto de Investigaciones en Biodiversidad y Medio Ambiente (INIBIOMA) - CONICET - Universidad Nacional del Comahue (CRUB), Quintral, 1250 (8400), Bariloche, Argentina.

Laboratorio Ecotono, Instituto de Investigaciones en Biodiversidad y Medio Ambiente (INIBIOMA) - CONICET - Universidad Nacional del Comahue (CRUB), Quintral, 1250 (8400), Bariloche, Argentina.

出版信息

Behav Processes. 2021 Aug;189:104439. doi: 10.1016/j.beproc.2021.104439. Epub 2021 Jun 2.

Abstract

In the present study we analysed spatial learning in Vespula germanica wasps when dealing with a walking Y-maze. We recorded the time taken to leave the maze during two consecutive visits and which of the two short arms was chosen to exit. Two treatments were conducted to evaluate whether wasps learned to leave the Y-maze guided either by spatial or visual cues. In Treatment 1, the colour of both arms remained unchanged between two consecutive visits; and in Treatment 2, the position of the coloured arm was switched after the first trial. Our results demonstrated that the time taken to exit the maze on the second trial was less than half in both treatments and wasps left the maze from the previously chosen arm, irrespective of its colour. This is the first study to demonstrate spatial learning in V. germanica wasps by using a walking Y-maze. Free flying wasps learned to enter the Y-maze on their own volition, walk through it, collect food and find their way out more rapidly after a single foraging experience. The current experimental device is suitable for the evaluation of spatial memory processes and exploratory behaviour in this species.

摘要

在本研究中,我们分析了德国胡蜂在处理行走 Y 型迷宫时的空间学习能力。我们记录了胡蜂在连续两次访问中离开迷宫所花费的时间,以及选择哪条短臂离开。进行了两种处理,以评估胡蜂是否通过空间或视觉线索学会离开 Y 型迷宫。在处理 1 中,两条臂的颜色在两次连续访问之间保持不变;而在处理 2 中,彩色臂的位置在第一次试验后被切换。我们的结果表明,在两种处理中,第二次试验离开迷宫的时间都不到一半,并且胡蜂从之前选择的臂离开迷宫,而不管其颜色如何。这是第一个通过使用行走 Y 型迷宫来证明德国胡蜂具有空间学习能力的研究。自由飞行的胡蜂学会了自愿进入 Y 型迷宫,在一次觅食经验后,它们能够更快地穿过迷宫、收集食物并找到出路。目前的实验设备适合评估该物种的空间记忆过程和探索行为。

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