Centre for Sports & Exercise Medicine, Queen Mary University of London, London, UK.
Centre for Sports & Exercise Medicine, Queen Mary University of London, London, UK
BMJ Open. 2021 Jul 6;11(7):e042983. doi: 10.1136/bmjopen-2020-042983.
An e-learning resource (MEdic GAming, MEGA) was developed based on the contents of the Faculty of Sports and Exercise Medicine exercise prescription booklet. This study aimed to (i) explore medical students' perspectives of physical activity promotion and e-learning and (ii) investigate medical students' response to the design, content and usability of the MEGA e-learning resource.
Qualitative think-aloud interview study.
A London medical school.
19 undergraduate medical students were interviewed using the think-aloud method while using the e-learning resource concurrently.
In general, medical students felt current education on physical activity is inadequate and held a strong desire for more teaching on exercise medicine. Students believed the MEGA e-learning resource addressed a gap in their knowledge on physical activity but noted e-learning should not replace face-to-face teaching and suggested physical activity education would be best delivered through a blended learning approach. Students felt such an approach would allow better opportunity to practice physical activity counselling skills with patients while on clinical placement. Students' motivation to engage with the MEGA e-learning resource was positively impacted by aesthetically appealing design and interactive gamification elements such as self-assessment quizzes and visual progress tracking.
Medical students value the role of physical activity in health but are disappointed by the lack of teaching within the current medical curriculum. E-learning resources, such as MEGA, which contain interactive features are a viable means to integrate physical activity into the undergraduate curriculum but should be supplemented by the opportunity to practice physical activity counselling in-person.
根据运动医学学院运动处方手册的内容,开发了一个电子学习资源(医学游戏,MEGA)。本研究旨在:(i)探讨医学生对体育活动促进和电子学习的看法;(ii)调查医学生对 MEGA 电子学习资源的设计、内容和可用性的反应。
定性思考 aloud 访谈研究。
伦敦一所医学院。
19 名本科医学生在使用电子学习资源的同时使用思考 aloud 方法进行了访谈。
总的来说,医学生认为目前的体育活动教育不足,强烈希望增加运动医学方面的教学。学生们认为 MEGA 电子学习资源解决了他们在体育活动知识方面的差距,但指出电子学习不应取代面对面教学,并建议通过混合学习方法提供最佳的体育活动教育。学生们认为这种方法将使他们在临床实习期间有更好的机会练习与患者进行体育活动咨询的技能。学生对 MEGA 电子学习资源的参与动机受到吸引人的设计和互动游戏化元素的积极影响,例如自我评估测验和视觉进度跟踪。
医学生重视体育活动在健康中的作用,但对当前医学课程中缺乏教学感到失望。包含互动功能的电子学习资源,如 MEGA,是将体育活动融入本科课程的可行手段,但应补充有机会亲自练习体育活动咨询。