State University of Campinas, Graduate Program in Gerontology, Faculty of Medical Sciences. Group of Studies in Sport Psychology and Neurosciences (GEPEN). Cidade Universitária Zeferino Vaz - Barão Geraldo, Campinas-SP, 13083-970, Brazil.
State University of Campinas, Department of Sports Sciences, Faculty of Physical Education. Group of Studies in Sport Psychology and Neurosciences (GEPEN). Cidade Universitária Zeferino Vaz - Barão Geraldo, Campinas-SP, 13083-970, Brazil.
Arch Gerontol Geriatr. 2021 Nov-Dec;97:104485. doi: 10.1016/j.archger.2021.104485. Epub 2021 Jul 15.
To compare the effects of exergames versus conventional physical training on the cognitive skills of older adults.
Scientific studies published in PubMed, Web of Science, and Cochrane Library databases were searched. Individual studies were assessed using the Cochrane Risk-of-bias tool for randomized trials (RoB 2). The quality of evidence was evaluated using the Grading of Recommendations, Assessment, Development and Evaluations (GRADE Pro). The cognitive outcomes were Trail Making Test (TMT)-A, TMT-B, Stroop Word-Color test, Mini Mental State Examination (MMSE), and Montreal Cognitive Assessment (MoCA).
We identified 256 studies, in which 13 studies were included in the systematic review and 11 in the meta-analysis. The majority of the exergame interventions were based on the Xbox 360's Kinect, followed by the Impact Dance Platform, Nintendo Wii, and the Bike Labyrinth. We observed heterogeneity in the conventional exercise group and in the duration of training, which ranged from 12 to 52 sessions. There was no statistically significant difference between groups in TMT-A (p=0.083), TMT-B (p=0.122), and Stroop (p=0.191). There were differences in favor of exergames in MMSE (raw mean difference=-1.58, 95% CI: -2.87 to -0.28, p<0.001) and MoCA (raw mean difference=-1.22, 95% CI: -2.24 to -0.20, p=0.019).
Despite statistical differences in MMSE and MoCA, these results should be interpreted with caution due to methodological heterogeneity. Some studies reported possible neurophysiological benefits induced by exergames, which should be explored in future investigations.
比较运动游戏与传统体能训练对老年人认知技能的影响。
在 PubMed、Web of Science 和 Cochrane Library 数据库中搜索已发表的科学研究。使用 Cochrane 随机试验偏倚风险工具(RoB 2)评估个体研究。使用推荐评估、制定与评价分级(GRADE Pro)评估证据质量。认知结果为连线测试 A(TMT-A)、连线测试 B(TMT-B)、斯特鲁普字-色测验、简易精神状态检查(MMSE)和蒙特利尔认知评估(MoCA)。
我们共确定了 256 项研究,其中 13 项研究纳入系统评价,11 项研究纳入荟萃分析。大多数运动游戏干预措施基于 Xbox 360 的 Kinect,其次是 Impact Dance Platform、Nintendo Wii 和 Bike Labyrinth。我们观察到常规运动组和训练持续时间存在异质性,范围从 12 到 52 个疗程。在 TMT-A(p=0.083)、TMT-B(p=0.122)和斯特鲁普测验(p=0.191)中,两组间无统计学差异。在 MMSE(原始平均差异=-1.58,95%置信区间:-2.87 至 -0.28,p<0.001)和 MoCA(原始平均差异=-1.22,95%置信区间:-2.24 至 -0.20,p=0.019)方面,运动游戏组有优势。
尽管 MMSE 和 MoCA 存在统计学差异,但由于方法学异质性,这些结果应谨慎解释。一些研究报告了运动游戏可能诱导的神经生理益处,这应在未来的研究中进一步探讨。