Ribeiro Eulalio Cabral Guilherme, Rodrigues Sampaio Leonardo, Ribeiro Eulalio Cabral Giordano, Bastos Santana Raick
Laboratório de Desenvolvimento-Aprendizagem e Processos Psicossociais (LDAPP), Universidade Federal do Vale do São Francisco (Univasf), Petrolina, Brazil.
Centro de Informática (CIn), Universidade Federal de Pernambuco, Av. Jornalista Anibal Fernandes, s / n, ZIP code, Recife, PE, 50740-560, Brazil.
Behav Res Methods. 2022 Apr;54(2):597-610. doi: 10.3758/s13428-021-01661-y. Epub 2021 Jul 29.
The prisoner's dilemma (PD) has been widely adopted by researchers to investigate cooperation among adults and children. However, studies using the PD with children are not as extensive as experiments with adults. The main aim of this work was to introduce and show the feasibility and validity of two digital games with the structural features of a PD (Slingshot Challenge [SC] and Star Mines [SM]) to investigate children's cooperative behavior. In two experiments, 162 children aged 6 to 12 years played SC and SM in different conditions. It was observed that children understood the dynamics of a PD, and were highly motivated to play SC and SM. We found that participants were more cooperative playing SM than SC and cooperated conditionally as well. We also found that sex and first-trial cooperation were associated with higher levels of cooperation. The results support the utility of SC and SM as feasible, reliable, and valid instruments for assessing cooperative behavior in childhood.
囚徒困境(PD)已被研究人员广泛用于调查成人和儿童之间的合作。然而,使用PD对儿童进行的研究不如对成人进行的实验广泛。这项工作的主要目的是介绍并展示两款具有PD结构特征的数字游戏(弹弓挑战[SC]和星际采矿[SM])的可行性和有效性,以研究儿童的合作行为。在两项实验中,162名6至12岁的儿童在不同条件下玩SC和SM。观察到儿童理解了PD的动态,并且对玩SC和SM有很高的积极性。我们发现,参与者玩SM时比玩SC时更具合作性,并且也有条件地进行合作。我们还发现,性别和首次试验合作与更高水平的合作相关。结果支持了SC和SM作为评估儿童期合作行为的可行、可靠和有效工具的效用。