School of Psychology, Liverpool John Moores University, Byron Street, Liverpool L3 3AF, UK.
School of Psychology, Plymouth University, Drake Circus, Plymouth PL4 4AG, UK.
Int J Environ Res Public Health. 2021 Jul 29;18(15):8039. doi: 10.3390/ijerph18158039.
Research on morality has focused on differences in moral judgment and action. In this study, we investigated self-reported moral reasoning after a hypothetical moral dilemma was presented on paper, and moral reasoning after that very same dilemma was experienced in immersive virtual reality (IVR). We asked open-ended questions and used content analysis to determine moral reasoning in a sample of 107 participants. We found that participants referred significantly more often to abstract principles and consequences for themselves (i.e., it is against the law) after the paper-based moral dilemma compared to the IVR dilemma. In IVR participants significantly more often referred to the consequences for the people involved in the dilemma (i.e., not wanting to hurt that particular person). This supports the separate process theory, suggesting that decision and action might be different moral concepts with different foci regarding moral reasoning. Using simulated moral scenarios thus seems essential as it illustrates possible mechanisms of empathy and altruism being more relevant for moral actions especially given the physical presence of virtual humans in IVR.
道德研究一直集中在道德判断和行为的差异上。在这项研究中,我们在纸面上呈现了一个假设的道德困境后,调查了自我报告的道德推理,然后在沉浸式虚拟现实(IVR)中经历了同样的困境。我们提出了开放式问题,并使用内容分析来确定 107 名参与者样本中的道德推理。我们发现,与 IVR 困境相比,参与者在基于纸张的道德困境后更频繁地提到抽象原则和对自己的后果(即违反法律)。在 IVR 中,参与者更频繁地提到涉及困境的人的后果(即不想伤害那个人)。这支持了独立过程理论,表明决策和行动可能是不同的道德概念,其道德推理的重点不同。因此,使用模拟道德场景似乎至关重要,因为它说明了同理心和利他主义的可能机制,特别是鉴于 IVR 中的虚拟人具有身体存在,这对于道德行为更为重要。