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非沉浸式虚拟现实作为脑性瘫痪患者功能性移动和步态康复的补充手段:一项随机对照临床试验。

Nonimmersive Virtual Reality as Complementary Rehabilitation on Functional Mobility and Gait in Cerebral Palsy: A Randomized Controlled Clinical Trial.

机构信息

Department of Physiotherapy, Neuropediatrics Section, Federal University of Sao Carlos, Sao Carlos, Brazil.

出版信息

Games Health J. 2021 Aug;10(4):254-263. doi: 10.1089/g4h.2021.0009.

DOI:10.1089/g4h.2021.0009
PMID:34370612
Abstract

This study aimed to investigate the effects of nonimmersive virtual reality (VR) as complementary rehabilitation on functional mobility and gait in children with mild unilateral cerebral palsy (CP). Prospective, randomized, controlled, clinical trial. Twenty-two children with unilateral CP were randomized into two groups: intervention group (IG) ( = 11) and control group ( = 11). After baseline assessments, the participants either started the VR intervention (IG) associated with conventional therapy, or continued conventional physical therapy (control group). Participants in the IG attended 45-minute training sessions twice a week for 8 weeks (total: 16 sessions and 12 hours of training). Participants in the control group underwent standard therapy for 50 minutes, twice a week. Timed Up and Go test (TUG), gait spatiotemporal variables, and pelvic angles were measured at baseline and after treatment sessions. When compared with the control group, the IG performed the following activities in decreased time: TUG, and stride time. Also, the IG increased the velocity of walking and the pelvis retroversion, and decreased the pelvis interval/external rotations and amplitude of pelvis rotation while walking. A rehabilitative approach based on a nonimmersive VR as complementary rehabilitation may improve functional mobility and change joint mobility functions during gait of children with mild unilateral CP. The results of the study demonstrate that the insertion of a therapy based on VR may help in better strategies in the gait of children with CP. Thus, rehabilitation professionals can use this tool combined with conventional therapy.

摘要

本研究旨在探讨非沉浸式虚拟现实(VR)作为补充康复对轻度单侧脑瘫(CP)儿童功能性移动能力和步态的影响。前瞻性、随机、对照、临床试验。22 名单侧 CP 儿童被随机分为两组:干预组(IG)(n=11)和对照组(n=11)。在基线评估后,参与者要么开始 VR 干预(IG)与常规治疗相关联,要么继续常规物理治疗(对照组)。IG 组的参与者每周接受两次 45 分钟的训练,共 8 周(共 16 次,12 小时的训练)。对照组的参与者每周接受两次 50 分钟的标准治疗。在基线和治疗后测量计时起立行走测试(TUG)、步态时空变量和骨盆角度。与对照组相比,IG 组在以下活动中用时减少:TUG 和步幅时间。此外,IG 增加了行走速度和骨盆后倾,并减少了行走时骨盆间隔/外旋和骨盆旋转幅度。基于非沉浸式 VR 的康复方法作为补充康复可能会改善轻度单侧 CP 儿童的功能性移动能力,并改变步态时的关节活动度。研究结果表明,插入基于 VR 的治疗可能有助于改善 CP 儿童的步态策略。因此,康复专业人员可以将此工具与常规疗法结合使用。

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