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智力信念预测虚拟环境中的空间表现和图形创造力表现。

Intelligence Beliefs Predict Spatial Performance in Virtual Environments and Graphical Creativity Performance.

作者信息

Hong Jon-Chao, Ye Jian-Hong, Chen Mei-Lien, Ye Jhen-Ni, Kung Ling-Wen

机构信息

Institute for Research Excellence in Learning Sciences, National Taiwan Normal University, Taipei, Taiwan.

Faculty of Education, Beijing Normal University, Beijing, China.

出版信息

Front Psychol. 2021 Aug 23;12:671635. doi: 10.3389/fpsyg.2021.671635. eCollection 2021.

Abstract

Although intelligence beliefs have been applied to explain the influence of cognition, behavior, and creativity, the research on creativity is still limited. Therefore, in order to effectively expand the understanding of the influence of intelligence beliefs on the creative performance of learners' graphics, the implicit theories of intelligence were exploited as the basis of this study. Three hypothetical pathways were proposed to be explored, and a research model was validated. First- and second-year students from a technical high school in New Taipei City were invited to participate. There were 273 valid data (88.9% of complete data). Reliability and validity analyses were performed, as well as overall model fit analysis and research model validation, and descriptive statistical analysis of the learners' performance in applying the operational virtual reality (VR). The results of this study showed that: (1) Incremental beliefs of aesthetic intelligence had a positive effect on spatial performance; (2) entity belief of spatial intelligence (EBSI) had a negative effect on spatial performance; and (3) spatial performance had a positive effect on graphical design performance. From the results, it is clear that design teachers can assess students' implicit beliefs in the early stages of teaching to actively promote better spatial performance when students show high levels of entity beliefs.

摘要

尽管智力信念已被用于解释认知、行为和创造力的影响,但关于创造力的研究仍然有限。因此,为了有效地拓展对智力信念对学习者图形创意表现影响的理解,本研究以智力的内隐理论为基础。提出了三条假设路径进行探索,并验证了一个研究模型。邀请了新北市一所技术高中的一、二年级学生参与。共有273个有效数据(占完整数据的88.9%)。进行了信效度分析、整体模型拟合分析和研究模型验证,以及学习者在应用操作虚拟现实(VR)方面表现的描述性统计分析。本研究结果表明:(1)审美智力的增量信念对空间表现有积极影响;(2)空间智力的实体信念(EBSI)对空间表现有消极影响;(3)空间表现对图形设计表现有积极影响。从结果可以看出,当学生表现出较高水平的实体信念时,设计教师可以在教学早期评估学生的内隐信念,以积极促进更好的空间表现。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f0a8/8419511/77b024035bf2/fpsyg-12-671635-g001.jpg

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