1 Health Strategy and Policy Institute, Vietnam Ministry of Health, Hanoi, Vietnam.
2 Epidemiology Unit, Faculty of Medicine, Prince of Songkla University, Hat Yai, Thailand.
J Behav Addict. 2021 Sep 23;10(3):722-730. doi: 10.1556/2006.2021.00064.
Vietnam implemented numerous measures to reduce the transmission of COVID-19 among school students, including study-at-home/self-quarantine. During the study-at-home period, adolescents may engage in more video gaming than usual, potentially contributing to gaming disorder. However, the regionally-representative prevalence of gaming disorder and its association with parenting practice and discipline practice have not been described. We assessed the prevalence of gaming disorder among Vietnamese adolescents during the initial 6 months of the COVID-19 pandemic and the associations between gaming disorder and parenting practice and discipline practice.
We conducted a school-based, self-administered cross-sectional survey of 2,084 students in Hanoi, Vietnam (response rate = 97.1%). The survey included standardized instruments translated from English to Vietnamese. We performed multilevel logistic regressions to assess the associations between parenting practice, discipline practice, and gaming disorder.
The prevalence of gaming disorder among the respondents was 11.6%. Healthy parent-child relationship was protective against gaming disorder (Adj OR = 0.36; 95% CI = 0.21, 0.62). Non-supervision, non-discipline, violent discipline were positively associated with gaming disorder.
We found associations between gaming disorder and parent-child relationship, parental supervision, and parental discipline. Future interventional studies should consider assessing the effect of fostering healthy parent-child relationships and appropriate discipline on the occurrence or prognosis of gaming disorders.
越南实施了多项措施来减少新冠病毒在学生群体中的传播,包括居家学习/自我隔离。在此期间,青少年可能比平时更多地玩电子游戏,这可能导致游戏障碍。然而,目前尚未描述该地区青少年游戏障碍的流行率及其与育儿实践和纪律实践之间的关联。我们评估了新冠大流行最初 6 个月期间越南青少年游戏障碍的流行率,以及游戏障碍与育儿实践和纪律实践之间的关联。
我们在越南河内的 2084 名学生中开展了一项基于学校的、自我管理的横断面调查(应答率=97.1%)。该调查包括从英语翻译成越南语的标准化工具。我们进行了多层次逻辑回归分析,以评估育儿实践、纪律实践与游戏障碍之间的关联。
受访者中游戏障碍的流行率为 11.6%。健康的亲子关系对游戏障碍有保护作用(调整后的 OR=0.36;95%CI=0.21,0.62)。缺乏监督、非纪律约束、暴力纪律与游戏障碍呈正相关。
我们发现游戏障碍与亲子关系、父母监督和父母纪律之间存在关联。未来的干预研究应考虑评估培养健康的亲子关系和适当的纪律对游戏障碍的发生或预后的影响。