• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

相似文献

1
Associations between gaming disorder, parent-child relationship, parental supervision, and discipline styles: Findings from a school-based survey during the COVID-19 pandemic in Vietnam.游戏障碍与亲子关系、父母监管和教养方式的关联:越南 COVID-19 大流行期间基于学校的调查结果。
J Behav Addict. 2021 Sep 23;10(3):722-730. doi: 10.1556/2006.2021.00064.
2
Mental health and its correlates among children and adolescents during COVID-19 school closure: The importance of parent-child discussion.新冠疫情期间学校关闭对儿童和青少年的心理健康及其相关性:亲子讨论的重要性。
J Affect Disord. 2021 Jan 15;279:353-360. doi: 10.1016/j.jad.2020.10.016. Epub 2020 Oct 12.
3
Gaming Disorder among Medical College Students during COVID-19 Pandemic Lockdown.新冠肺炎疫情封锁期间医学院学生的游戏障碍。
Kathmandu Univ Med J (KUMJ). 2020;18(70):48-52.
4
Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms.儿童和青少年在 COVID-19 封锁期间玩游戏:父母在视频游戏时间和游戏障碍症状方面的作用。
Int J Environ Res Public Health. 2021 Jun 21;18(12):6642. doi: 10.3390/ijerph18126642.
5
Impact of parent-adolescent bonding on school bullying and mental health in Vietnamese cultural setting: evidence from the global school-based health survey.在越南文化背景下,亲子关系对校园欺凌和心理健康的影响:基于全球学校健康调查的证据。
BMC Psychol. 2019 Mar 18;7(1):16. doi: 10.1186/s40359-019-0294-z.
6
Relationships between parental attitudes, family functioning and Internet gaming disorder in adolescents attending school.青少年在校期间父母态度、家庭功能与网络成瘾障碍的关系。
Psychiatry Res. 2017 Sep;255:104-110. doi: 10.1016/j.psychres.2017.05.030. Epub 2017 May 17.
7
Prevalence of internet addiction and anxiety, and factors associated with the high level of anxiety among adolescents in Hanoi, Vietnam during the COVID-19 pandemic.越南河内青少年在 COVID-19 大流行期间网络成瘾和焦虑的流行情况,以及与焦虑水平较高相关的因素。
BMC Public Health. 2023 Dec 6;23(1):2441. doi: 10.1186/s12889-023-17348-2.
8
Does parents' perceived style of setting limits to gaming matter? The interplay between profiles of parental mediation and BIS/BAS sensitivity in problematic gaming and online gambling.父母设定游戏限制的感知方式重要吗?在有问题的游戏和在线赌博中,父母调节的模式与 BIS/BAS 敏感性的相互作用。
J Adolesc. 2024 Apr;96(3):580-597. doi: 10.1002/jad.12271. Epub 2023 Nov 15.
9
Investigating Parental Factors for Adolescent Problematic Gaming and Social Media Use - A Cross-sectional and Longitudinal Approach.调查青少年问题性游戏和社交媒体使用的父母因素:横断面和纵向研究。
J Adolesc Health. 2024 Oct;75(4):626-634. doi: 10.1016/j.jadohealth.2024.06.012. Epub 2024 Jul 27.
10
Study problems and depressive symptoms in adolescents during the COVID-19 outbreak: poor parent-child relationship as a vulnerability.新冠疫情期间青少年的学习问题和抑郁症状:不良的亲子关系是一个脆弱因素。
Global Health. 2021 Apr 6;17(1):40. doi: 10.1186/s12992-021-00693-5.

引用本文的文献

1
The association between using screen in the dark and depressive symptoms: a longitudinal study among Chinese adolescents.黑暗环境下使用电子设备与抑郁症状之间的关联:一项针对中国青少年的纵向研究。
Front Psychiatry. 2025 Aug 20;16:1618965. doi: 10.3389/fpsyt.2025.1618965. eCollection 2025.
2
Burden of gaming disorder among adolescents: A systemic review and meta-analysis.青少年游戏障碍的负担:一项系统评价与荟萃分析。
Public Health Pract (Oxf). 2024 Dec 20;9:100565. doi: 10.1016/j.puhip.2024.100565. eCollection 2025 Jun.
3
The gaming disorder test and gaming disorder scale for adolescents: translation and validation among Vietnamese young adults.青少年游戏障碍测试与游戏障碍量表:越南年轻人中的翻译与验证
Psicol Reflex Crit. 2024 Oct 18;37(1):43. doi: 10.1186/s41155-024-00328-9.
4
Problematic Gaming during COVID-19 Pandemic: A Systematic Review, Meta-Analysis, and Meta-Regression.新冠疫情期间的问题性游戏行为:一项系统评价、荟萃分析和元回归分析
Healthcare (Basel). 2023 Dec 15;11(24):3176. doi: 10.3390/healthcare11243176.
5
Adverse childhood experiences on internet gaming disorder mediated through insomnia in Chinese young people.中国青少年网络游戏障碍受童年不良经历和失眠的中介影响。
Front Public Health. 2023 Nov 22;11:1283106. doi: 10.3389/fpubh.2023.1283106. eCollection 2023.
6
Children and Adolescents with Severe Tyrannical Behaviour: Profile of Youth and Their Parents.患有严重专制行为的儿童和青少年:青少年及其父母的特征
Child Psychiatry Hum Dev. 2025 Jun;56(3):661-668. doi: 10.1007/s10578-023-01592-z. Epub 2023 Aug 28.
7
Effect of COVID-19 pandemic on internet gaming disorder among general population: A systematic review and meta-analysis.2019年冠状病毒病大流行对普通人群网络游戏障碍的影响:一项系统评价和荟萃分析。
PLOS Glob Public Health. 2023 Apr 7;3(4):e0001783. doi: 10.1371/journal.pgph.0001783. eCollection 2023.
8
A systematic review of the impact of COVID-19 on the game addiction of children and adolescents.关于2019冠状病毒病对儿童和青少年游戏成瘾影响的系统评价。
Front Psychiatry. 2022 Aug 18;13:976601. doi: 10.3389/fpsyt.2022.976601. eCollection 2022.
9
Longitudinal association between parental involvement and internet gaming disorder among Chinese adolescents: Consideration of future consequences as a mediator and peer victimization as a moderator.父母参与度与中国青少年网络游戏障碍的纵向关联:将未来后果视为中介,将同伴侵害视为调节因素。
J Behav Addict. 2022 Aug 22;11(3):820-830. doi: 10.1556/2006.2022.00056. Print 2022 Sep 26.
10
Centrality and bridge symptoms of anxiety, depression, and sleep disturbance among college students during the COVID-19 pandemic-a network analysis.新冠疫情期间大学生焦虑、抑郁和睡眠障碍的中心性与桥梁症状——一项网络分析
Curr Psychol. 2022 Aug 3:1-12. doi: 10.1007/s12144-022-03443-x.

本文引用的文献

1
Global prevalence of gaming disorder: A systematic review and meta-analysis.全球游戏障碍患病率的系统评价和荟萃分析。
Aust N Z J Psychiatry. 2021 Jun;55(6):553-568. doi: 10.1177/0004867420962851. Epub 2020 Oct 7.
2
Study what makes games addictive.研究是什么让游戏上瘾。
Nature. 2019 Sep;573(7774):346. doi: 10.1038/d41586-019-02776-1.
3
Connectedness to family, school, peers, and community in socially vulnerable adolescents.社会弱势群体中青少年与家庭、学校、同龄人及社区的联系。
Child Youth Serv Rev. 2017 Oct;81:321-331. doi: 10.1016/j.childyouth.2017.08.011.
4
Intraclass correlation values for adolescent health outcomes in secondary schools in 21 European countries.21个欧洲国家中学青少年健康结果的组内相关值。
SSM Popul Health. 2016 Apr 18;2:217-225. doi: 10.1016/j.ssmph.2016.03.005. eCollection 2016 Dec.
5
Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention.游戏障碍:其作为诊断、管理和预防的重要条件的划定。
J Behav Addict. 2017 Sep 1;6(3):271-279. doi: 10.1556/2006.6.2017.039. Epub 2017 Aug 17.
6
Associations of Social Support, Friends Only Known Through the Internet, and Health-Related Quality of Life with Internet Gaming Disorder in Adolescence.社交支持、仅通过互联网结识的朋友与健康相关的生活质量与青少年网络成瘾障碍的关联。
Cyberpsychol Behav Soc Netw. 2017 Jul;20(7):436-441. doi: 10.1089/cyber.2016.0535.
7
Internet gaming disorder: Trends in prevalence 1998-2016.网络成瘾障碍:1998 - 2016年患病率趋势
Addict Behav. 2017 Dec;75:17-24. doi: 10.1016/j.addbeh.2017.06.010. Epub 2017 Jun 16.
8
Relationships between parental attitudes, family functioning and Internet gaming disorder in adolescents attending school.青少年在校期间父母态度、家庭功能与网络成瘾障碍的关系。
Psychiatry Res. 2017 Sep;255:104-110. doi: 10.1016/j.psychres.2017.05.030. Epub 2017 May 17.
9
Associations between problematic gaming and psychiatric symptoms among adolescents in two samples.两个样本中青少年问题游戏行为与精神症状之间的关联。
Addict Behav. 2016 Oct;61:8-15. doi: 10.1016/j.addbeh.2016.05.001. Epub 2016 May 3.
10
Spanking and child outcomes: Old controversies and new meta-analyses.打屁股与儿童成长结果:旧争议与新的元分析
J Fam Psychol. 2016 Jun;30(4):453-69. doi: 10.1037/fam0000191. Epub 2016 Apr 7.

游戏障碍与亲子关系、父母监管和教养方式的关联:越南 COVID-19 大流行期间基于学校的调查结果。

Associations between gaming disorder, parent-child relationship, parental supervision, and discipline styles: Findings from a school-based survey during the COVID-19 pandemic in Vietnam.

机构信息

1 Health Strategy and Policy Institute, Vietnam Ministry of Health, Hanoi, Vietnam.

2 Epidemiology Unit, Faculty of Medicine, Prince of Songkla University, Hat Yai, Thailand.

出版信息

J Behav Addict. 2021 Sep 23;10(3):722-730. doi: 10.1556/2006.2021.00064.

DOI:10.1556/2006.2021.00064
PMID:34564065
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8997202/
Abstract

BACKGROUND AND AIMS

Vietnam implemented numerous measures to reduce the transmission of COVID-19 among school students, including study-at-home/self-quarantine. During the study-at-home period, adolescents may engage in more video gaming than usual, potentially contributing to gaming disorder. However, the regionally-representative prevalence of gaming disorder and its association with parenting practice and discipline practice have not been described. We assessed the prevalence of gaming disorder among Vietnamese adolescents during the initial 6 months of the COVID-19 pandemic and the associations between gaming disorder and parenting practice and discipline practice.

METHODS

We conducted a school-based, self-administered cross-sectional survey of 2,084 students in Hanoi, Vietnam (response rate = 97.1%). The survey included standardized instruments translated from English to Vietnamese. We performed multilevel logistic regressions to assess the associations between parenting practice, discipline practice, and gaming disorder.

RESULTS

The prevalence of gaming disorder among the respondents was 11.6%. Healthy parent-child relationship was protective against gaming disorder (Adj OR = 0.36; 95% CI = 0.21, 0.62). Non-supervision, non-discipline, violent discipline were positively associated with gaming disorder.

DISCUSSION AND CONCLUSIONS

We found associations between gaming disorder and parent-child relationship, parental supervision, and parental discipline. Future interventional studies should consider assessing the effect of fostering healthy parent-child relationships and appropriate discipline on the occurrence or prognosis of gaming disorders.

摘要

背景与目的

越南实施了多项措施来减少新冠病毒在学生群体中的传播,包括居家学习/自我隔离。在此期间,青少年可能比平时更多地玩电子游戏,这可能导致游戏障碍。然而,目前尚未描述该地区青少年游戏障碍的流行率及其与育儿实践和纪律实践之间的关联。我们评估了新冠大流行最初 6 个月期间越南青少年游戏障碍的流行率,以及游戏障碍与育儿实践和纪律实践之间的关联。

方法

我们在越南河内的 2084 名学生中开展了一项基于学校的、自我管理的横断面调查(应答率=97.1%)。该调查包括从英语翻译成越南语的标准化工具。我们进行了多层次逻辑回归分析,以评估育儿实践、纪律实践与游戏障碍之间的关联。

结果

受访者中游戏障碍的流行率为 11.6%。健康的亲子关系对游戏障碍有保护作用(调整后的 OR=0.36;95%CI=0.21,0.62)。缺乏监督、非纪律约束、暴力纪律与游戏障碍呈正相关。

讨论与结论

我们发现游戏障碍与亲子关系、父母监督和父母纪律之间存在关联。未来的干预研究应考虑评估培养健康的亲子关系和适当的纪律对游戏障碍的发生或预后的影响。