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关于用于坐姿个性化服装模拟的运动学三维人体模型的研究

Study Regarding the Kinematic 3D Human-Body Model Intended for Simulation of Personalized Clothes for a Sitting Posture.

作者信息

Rudolf Andreja, Stjepanovič Zoran, Cupar Andrej

机构信息

Institute of Engineering Materials and Design, Faculty of Mechanical Engineering, University of Maribor, Smetanova 17, 2000 Maribor, Slovenia.

Mechanical Engineering Research Institute, Faculty of Mechanical Engineering, University of Maribor, Smetanova 17, 2000 Maribor, Slovenia.

出版信息

Materials (Basel). 2021 Sep 7;14(18):5124. doi: 10.3390/ma14185124.

Abstract

This study deals with the development of a kinematic 3D human-body model with an improved armature in the pelvic region, intended for a sitting posture (SIT), using Blender software. It is based on the scanned female body in a standing posture (STA) and SIT. Real and virtual measures of females' lower-body circumferences for both postures were examined. Virtual prototyping of trousers was performed to investigate their fit and comfort on the scanned and kinematic 3D body models and to make comparison with real trousers. With the switch from STA to SIT, real and virtual lower-body circumferences increase and are reflected in the fit and comfort of virtual and real trousers. In SIT, the increased circumferences are attributed to the redistribution of body muscles and adipose tissue around the joints, as well as changes in joints' shapes in body flexion regions, which are not uniformly represented on the kinematic sitting 3D body model, despite improved armature in the pelvic region. The study shows that average increases in waist, hip, thigh, and knee circumferences should be included in the process of basic clothing-pattern designs for SIT as minimal ease allowances, as should, in the future, armature designs that consider muscle and adipose tissues, to achieve realistic volumes for kinematic 3D body models in SIT.

摘要

本研究利用Blender软件,开发了一种用于坐姿(SIT)的、在骨盆区域具有改进骨架的运动学三维人体模型。该模型基于站立姿势(STA)和坐姿的女性身体扫描数据。对两种姿势下女性下半身周长的实际测量值和虚拟测量值进行了检验。对裤子进行了虚拟原型制作,以研究其在扫描的和运动学三维人体模型上的贴合度和舒适度,并与实际裤子进行比较。从站立姿势转换到坐姿时,实际和虚拟的下半身周长都会增加,这反映在虚拟和实际裤子的贴合度和舒适度上。在坐姿中,周长增加归因于关节周围身体肌肉和脂肪组织的重新分布,以及身体弯曲区域关节形状的变化,尽管骨盆区域的骨架有所改进,但这些变化在运动学坐姿三维人体模型上并未得到统一体现。研究表明,在基本服装纸样设计过程中,应将腰围、臀围、大腿围和膝围的平均增加量作为最小宽松量纳入考虑,未来还应考虑肌肉和脂肪组织的骨架设计,以使运动学三维人体模型在坐姿下达到逼真的体积。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a7f5/8464815/1bd364601c3c/materials-14-05124-g001.jpg

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