Winterberg Abby V, Lane Blake, Hill Lauren M, Varughese Anna M
Department of Anesthesiology, Cincinnati Children's Hospital Medical Center, Cincinnati, OH; College of Nursing, University of Cincinnati, Cincinnati, OH.
Department of Design, Architecture, Art and Planning, University of Cincinnati, Cincinnati, OH.
J Perianesth Nurs. 2022 Feb;37(1):48-52. doi: 10.1016/j.jopan.2021.03.001. Epub 2021 Oct 20.
Anesthesia inhalation induction (falling asleep for a surgery using a medical mask) is often stressful for children. When children become anxious about induction, they may resist wearing the anesthesia mask. High anxiety during induction is associated with poorer outcomes after surgery, such as increased emergence delirium, increased pain and negative behavioral changes after discharge. The purpose of this project was to design an optimal anesthesia induction experience for children, with a focus on decreasing patient anxiety during inhalation induction.
Designing for the perioperative environment requires in-depth knowledge of existing processes, needs of key stakeholders, strengths/shortcomings of existing approaches, and iterative testing of design concepts. We used a human centered design model (design research) to approach this challenge.
Hospital staff partnered with a design team at the Live Well Collaborative. Families and staff were consulted during all phases of the design process. The iterative design research process (research, ideation, refinement) was used to develop product and process concepts for optimizing the induction experience. Requirements for an optimal induction experience were defined during the research phase through reviewing the scientific literature, process mapping and benchmarking with other products. Product and process concepts were developed during the ideation phase. Concepts were tested and refined during the refinement phase.
The research phase provided insights about the current anesthesia induction process and what interventions help engage children in medical care. Key insights included normalizing the anesthesia mask through medical play, providing patients with an increased sense of control preoperatively and during induction, and engaging multiple senses during the process. The ideation phase led to the development of several design concepts, including an app that is activated by breathing into the anesthesia mask. During the refinement phase, concepts were shared and refined with input from families and clinical staff. This phase led to the development of a novel zoo-themed gaming app.
The design research process facilitated the creation of a new anxiety reduction tool for the perioperative environment. The breath-controlled induction app simultaneously employs multiple evidence-based anxiety reduction techniques and is designed to seamlessly integrate into the fast-paced perioperative workflow during key stress points. Testing in the clinical setting is needed to determine the effectiveness of the app for preoperative anxiety reduction.
麻醉吸入诱导(使用医用面罩入睡以便进行手术)对儿童来说往往压力很大。当儿童对诱导感到焦虑时,他们可能会抗拒佩戴麻醉面罩。诱导期间的高度焦虑与术后较差的结果相关,例如苏醒期谵妄增加、疼痛加剧以及出院后出现负面行为变化。本项目的目的是为儿童设计一种最佳的麻醉诱导体验,重点是在吸入诱导期间降低患者的焦虑。
为围手术期环境进行设计需要深入了解现有流程、关键利益相关者的需求、现有方法的优缺点以及对设计概念进行反复测试。我们使用了以人为本的设计模型(设计研究)来应对这一挑战。
医院工作人员与“生活美好协作组织”的一个设计团队合作。在设计过程的各个阶段都咨询了家庭和工作人员。采用反复的设计研究过程(研究、构思、完善)来开发优化诱导体验的产品和流程概念。在研究阶段,通过查阅科学文献、绘制流程以及与其他产品进行对标,确定了最佳诱导体验的要求。在构思阶段开发了产品和流程概念。在完善阶段对概念进行了测试和完善。
研究阶段提供了有关当前麻醉诱导过程以及哪些干预措施有助于儿童配合医疗护理的见解。关键见解包括通过医疗游戏使麻醉面罩正常化、在术前和诱导期间为患者提供更强的控制感以及在过程中调动多种感官。构思阶段促成了几个设计概念的形成,包括一款通过对着麻醉面罩呼气来激活的应用程序。在完善阶段,根据家庭和临床工作人员的意见对概念进行了分享和完善。这一阶段促成了一款新颖的动物园主题游戏应用程序的开发。
设计研究过程推动了为围手术期环境创建一种新的减轻焦虑工具。这款呼吸控制诱导应用程序同时采用了多种基于证据的减轻焦虑技术,并且旨在无缝融入关键压力点的快节奏围手术期工作流程。需要在临床环境中进行测试,以确定该应用程序减轻术前焦虑的有效性。