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一种使用抽象动画进行数字疼痛评估的新方法:以人为本的设计方法。

A Novel Method for Digital Pain Assessment Using Abstract Animations: Human-Centered Design Approach.

作者信息

Rao Nema, Perdomo Sophy, Jonassaint Charles

机构信息

Microsoft Inc, SharePoint Spaces, Seattle, WA, United States.

Center for Behavioral Health and Smart Technology, Department of Medicine, University of Pittsburgh, Pittsburgh, PA, United States.

出版信息

JMIR Hum Factors. 2022 Jan 7;9(1):e27689. doi: 10.2196/27689.

Abstract

BACKGROUND

Patients with chronic pain face several challenges in using clinical tools to help them monitor, understand, and make meaningful decisions about their pain conditions. Our group previously presented data on Painimation, a novel electronic tool for communicating and assessing pain.

OBJECTIVE

This paper describes the human-centered design and development approach (inspiration, ideation, and implementation) that led to the creation of Painimation.

METHODS

We planned an iterative and cyclical development process that included stakeholder engagement and feedback from users. Stakeholders included patients with acute and chronic pain, health care providers, and design students. Target users were adults with acute or chronic pain who needed clinical assessment and tracking of the course of their pain over time. Phase I (inspiration) consisted of empathizing with users, understanding how patients experience pain, and identifying the barriers to accurately expressing and assessing pain. This phase involved understanding how patients communicate pain symptoms to providers, as well as defining limitations of current models of clinical pain assessment tools. In Phase II (ideate) we conceptualized and evaluated different approaches to expressing and assessing pain. The most promising concept was developed through an iterative process that involved end users and stakeholders. In Phase III (implementation), based on stakeholder feedback from initial designs and prototypes of abstract pain animations (painimations), we incorporated all concepts to test a minimally viable product, a fully functioning pain assessment app. We then gathered feedback through an agile development process and applied this feedback to finalizing a testable version of the app that could ultimately be used in a pain clinic.

RESULTS

Engaging intended users and stakeholders in an iterative, human-centered design process identified 5 criteria that a pain assessment tool would need to meet to be effective in the medical setting. These criteria were used as guiding design principles to generate a series of pain assessment concept ideas. This human-centered approach generated 8 highly visual painimations that were found to be acceptable and useable for communicating pain with medical providers, by both patients with general pain and patients with sickle cell disease (SCD). While these initial steps continued refinement of the tool, further data are needed. Agile development will allow us to continue to incorporate precision medicine tools that are validated in the clinical research arena.

CONCLUSIONS

A multiphase, human-centered design approach successfully resulted in the development of an innovation that has potential to improve the quality of medical care, particularly for underserved populations. The use of Painimation may especially benefit the medical care of minority populations with chronic and difficult-to-treat pain, such as adults with SCD. The insights generated from this study can be applied to the development of patient-reported outcomes tools that are more patient-centered, engaging, and effective.

摘要

背景

慢性疼痛患者在使用临床工具来帮助他们监测、理解和对自身疼痛状况做出有意义的决策时面临诸多挑战。我们团队之前展示了关于Painimation的相关数据,这是一种用于沟通和评估疼痛的新型电子工具。

目的

本文描述了促成Painimation创建的以人为本的设计与开发方法(灵感、构思和实施)。

方法

我们规划了一个迭代循环的开发过程,其中包括利益相关者的参与以及用户的反馈。利益相关者包括急性和慢性疼痛患者、医疗保健提供者以及设计专业学生。目标用户是需要临床评估并长期跟踪疼痛病程的急性或慢性疼痛成年人。第一阶段(灵感阶段)包括感同身受地理解用户,了解患者如何体验疼痛,并确定准确表达和评估疼痛的障碍。这一阶段涉及了解患者如何向医疗提供者传达疼痛症状,以及明确当前临床疼痛评估工具模型的局限性。在第二阶段(构思阶段),我们对表达和评估疼痛的不同方法进行了概念化和评估。最有前景的概念通过一个涉及最终用户和利益相关者的迭代过程得以发展。在第三阶段(实施阶段),基于对抽象疼痛动画(Painimation)的初始设计和原型的利益相关者反馈,我们整合了所有概念来测试一个最小可行产品,即一个功能完备的疼痛评估应用程序。然后我们通过敏捷开发过程收集反馈,并将此反馈应用于确定该应用程序的一个可测试版本,最终可在疼痛诊所使用。

结果

让目标用户和利益相关者参与一个迭代的、以人为本的设计过程,确定了疼痛评估工具在医疗环境中有效所需满足的5条标准。这些标准被用作指导设计原则,以产生一系列疼痛评估概念想法。这种以人为本的方法产生了8个高度可视化的Painimation,普通疼痛患者和镰状细胞病(SCD)患者都认为它们可接受且可用于与医疗提供者沟通疼痛。虽然这些初始步骤仍在继续完善该工具,但还需要更多数据。敏捷开发将使我们能够继续整合在临床研究领域得到验证的精准医疗工具。

结论

一种多阶段、以人为本的设计方法成功促成了一项创新的开发,该创新有潜力提高医疗质量,特别是对服务不足的人群。Painimation的使用可能尤其有益于患有慢性且难以治疗疼痛的少数族裔人群的医疗护理,比如患有SCD的成年人。本研究产生的见解可应用于开发更以患者为中心、更具吸引力且更有效的患者报告结局工具。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e06/8783278/c4e2962b6bcd/humanfactors_v9i1e27689_fig1.jpg

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